Eigen
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« Reply #640 on: July 14, 2012, 03:11:30 AM » |
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It's that wonderful time of the week again! happymonster, I really like your art style. It's so very unique in a round pixely way. It's a beaut! ![](http://eigen.pri.ee/pioneers/screenshots/46.png)
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fentlewoodlewix
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« Reply #641 on: July 14, 2012, 03:19:39 AM » |
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Total UI Overhall. Done in unity3d. Admittedly it is a very simple layout but it took surprisingly small amount of time. ![](http://blog.happylittlealiens.com/wp-content/uploads/2012/07/Screen-Shot-2012-07-14-at-11.12.38-1.png) ![](http://blog.happylittlealiens.com/wp-content/uploads/2012/07/Screen-Shot-2012-07-14-at-11.13.01.png) ![](http://blog.happylittlealiens.com/wp-content/uploads/2012/07/Screen-Shot-2012-07-14-at-11.12.29.png) Plus a gameplay image just for good measure... ![](http://blog.happylittlealiens.com/wp-content/uploads/2012/07/Screen-Shot-2012-07-14-at-11.11.21.png) Click for Biggering. Share & Enjoy!
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happymonster
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![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #642 on: July 14, 2012, 03:32:30 AM » |
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Thanks Eigen, I really like your artwork too. In fact if the designers of EGA has picked a decent set of colours (i.e. black, white, blue and GREEN - instead of pink/purple) your game would fit right in.. ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif)
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PompiPompi
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« Reply #643 on: July 14, 2012, 03:43:57 AM » |
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The gun lighting seems a bit botked on the shoulder pad... might be the normals. Anyway, a pretty brown screenshot: ![](https://dl.dropbox.com/u/8025882/ShoeStringShooter/SaturdayScreenshot.jpg)
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Master of all trades.
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PompiPompi
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![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #644 on: July 14, 2012, 03:46:10 AM » |
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This is what happens when the artist (me) can't animate clouds: ![](http://i1066.photobucket.com/albums/u404/robotacid/mushroom.gif) It looks lik a fungus getting drunk ![Tongue](https://forums.tigsource.com/Smileys/derek/tongue.gif) Yea, but it's kind of hard to pull off clouds in the limited medium you have selected(colors and resolution).
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Master of all trades.
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nyyjen
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« Reply #646 on: July 14, 2012, 04:14:20 AM » |
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It has been a while since the last screenshot Saturday. This time I think the pop-up concept comes across a little easier. In the two images you see the player opening a card that contains a shrine pop-up. Really need to make a video for you all to see.
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Farmergnome
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« Reply #647 on: July 14, 2012, 04:36:23 AM » |
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« Last Edit: July 14, 2012, 09:15:04 AM by Farmergnome »
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irishcream
Guest
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« Reply #648 on: July 14, 2012, 07:48:12 AM » |
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@Farmergnome - Rambros looks sick! I'm totally buying this game when it comes out. Here's a *very* early screenshot of a game I'm working on: ![](http://www.brentonkeegan.com/websiteimages/forumpostings/spirit_screen1.png)
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threesided
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« Reply #649 on: July 14, 2012, 09:10:25 AM » |
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@Farmergnome: Looks amazing! Ok, I am finally showing off what I've been working on for months now: ![](http://img.photobucket.com/albums/v320/AlienQuark/whatwhat.png) Still not time to tell y'all what it is yet though ![Wink](https://forums.tigsource.com/Smileys/derek/wink.gif)
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JMStark
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« Reply #650 on: July 14, 2012, 09:15:53 AM » |
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CDLegasse
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« Reply #651 on: July 14, 2012, 09:16:52 AM » |
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miniMap for miniFlake! ![](http://media.indiedb.com/images/games/1/18/17949/minimap.png) @Threesided: Looks super good!
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SundownKid
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« Reply #653 on: July 14, 2012, 09:44:49 AM » |
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You know what I think? Whoever built this place didn't add enough gears! ![My Word!](https://forums.tigsource.com/Smileys/derek/monoclepop.gif) ![](http://i1029.photobucket.com/albums/y352/SundownKid/Screenshots/icebound-shot-7-14.png) From the "engine" I'm toying with. This shows a line shaped light source I implemented yesterday. Also click the image to see a video if it in action.
That pic looks so much like Qube, hehe.
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JakobProgsch
Level 1
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« Reply #654 on: July 14, 2012, 09:56:57 AM » |
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That pic looks so much like Qube, hehe.
At least you didn't say minecraft ![Wink](https://forums.tigsource.com/Smileys/derek/wink.gif)
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Ishi
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« Reply #655 on: July 14, 2012, 09:57:06 AM » |
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From the "engine" I'm toying with. This shows a line shaped light source I implemented yesterday. Also click the image to see a video if it in action.
That's really nice! Can it handle multiple lasers at once, and/or curved reflection surfaces?
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JakobProgsch
Level 1
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« Reply #656 on: July 14, 2012, 10:00:07 AM » |
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It's a deferred renderer so yes and yes. The lasers are more expensive than a point light though.
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fraxcell
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« Reply #657 on: July 14, 2012, 10:20:54 AM » |
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Working on UI: ![](http://i342.photobucket.com/albums/o416/ninjutsu63/screenshot101-4.png) Also, a gif I made earlier (click to enbiggen): ![](http://i.imgur.com/vkIWh.gif)
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« Last Edit: July 14, 2012, 10:26:07 AM by fraxcell »
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jonarkanix
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« Reply #658 on: July 14, 2012, 11:21:53 AM » |
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happymonster
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« Reply #659 on: July 14, 2012, 11:26:17 AM » |
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jonarkanix: Lovely!!!
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