:^)
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« Reply #660 on: July 14, 2012, 11:42:23 AM » |
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great stuff there, jonarkanix
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sublinimal
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« Reply #661 on: July 14, 2012, 11:46:15 AM » |
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From the "engine" I'm toying with. This shows a line shaped light source I implemented yesterday.
This is beautiful and impressive technically. Basically what all of us geeks strive for.
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Marc Wilhelm
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« Reply #662 on: July 14, 2012, 12:26:31 PM » |
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“Failure isn’t a necessary evil. In fact, it isn’t evil at all. It is a necessary consequence of doing something new.” ― Ed Catmull, Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration
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TrampolineTales
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« Reply #663 on: July 14, 2012, 12:37:54 PM » |
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I'm working on a simulation game where you have to make a million dollars. It's really early in development, but I still felt like sharing. ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif) ![](http://i.imgur.com/wEcKf.png) Note: In the final release, I may or may not keep the country of Pooplandia.
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st33d
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« Reply #664 on: July 14, 2012, 02:23:45 PM » |
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@jonarkanix such cheesy old-school goodness in there, love it ![My Word!](https://forums.tigsource.com/Smileys/derek/monoclepop.gif)
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CDLegasse
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« Reply #665 on: July 14, 2012, 02:57:28 PM » |
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More retro dungeony goodness! ![](http://media.indiedb.com/cache/images/games/1/18/17949/thumb_620x2000/doors.png) Good looking stuff @Marc and @Jonarkanix
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Xion
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« Reply #666 on: July 14, 2012, 03:15:39 PM » |
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such bountiful excellence! I can't wait to play it all!
threesided: Looks excellent, is that character 3d?
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ANtY
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« Reply #667 on: July 14, 2012, 03:25:37 PM » |
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Xion
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« Reply #668 on: July 14, 2012, 03:34:58 PM » |
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Nice, ANtY! Congrats
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Raku
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« Reply #669 on: July 14, 2012, 03:54:35 PM » |
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![](http://i1225.photobucket.com/albums/ee384/TomatoMachi/tigsScreenshot-8.png) Making entirely new games inside of other games is more time-consuming than I originially thought.
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Miko Galvez
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« Reply #670 on: July 14, 2012, 04:15:34 PM » |
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Can't wait for it ANtY! ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif) I've been checking you it out for quite sometime now. ![Well, hello there!](https://forums.tigsource.com/Smileys/derek/eyebrows.gif) @Raku - that kind of reminds me of Addam's Family. Are those walls/platforms 3D with pixelated textures?
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Raku
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« Reply #671 on: July 14, 2012, 04:37:23 PM » |
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@Raku - that kind of reminds me of Addam's Family. Are those walls/platforms 3D with pixelated textures?
Ahh, I can see what you mean. Addams Family Values, right? No, this is entirely 2d. What makes you think it is?
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Theophilus
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« Reply #672 on: July 14, 2012, 05:02:46 PM » |
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SodiumEyes
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« Reply #673 on: July 14, 2012, 05:16:56 PM » |
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Spent yesterday (and today) implementing some new lighting effects for the background. ![](http://sodiumeyes.com/attachment/miscScreen1.png)
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SolarLune
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« Reply #674 on: July 14, 2012, 05:18:29 PM » |
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@thatshelby - Cool! @SodiumEyes - Nice lighting effects!
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Miko Galvez
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« Reply #675 on: July 14, 2012, 05:29:54 PM » |
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@Raku - that kind of reminds me of Addam's Family. Are those walls/platforms 3D with pixelated textures?
Ahh, I can see what you mean. Addams Family Values, right? No, this is entirely 2d. What makes you think it is? Yep. Well the pixel art doesn't have any shadows and the tiles don't really loop properly.. Maybe try looking at some of Link to the Past? ![](http://saptstrength.com/wp-content/uploads/2012/05/link-to-the-past.jpg)
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ANtY
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« Reply #676 on: July 14, 2012, 05:48:46 PM » |
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@Xion and Medevenx: thanks guys, u can't imagine how much this means to me that anyone's here willing to play my game ![Tears of Joy](https://forums.tigsource.com/Smileys/derek/tearsofjoy.gif) @SodiumEyes: looks cool, seems promising for a great vibe
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Raku
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« Reply #677 on: July 14, 2012, 06:17:14 PM » |
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Yep. Well the pixel art doesn't have any shadows and the tiles don't really loop properly.. Maybe try looking at some of Link to the Past?
Ah, right. I used to love that game. My tileset is unfinished, and I have yet to put in the corners. by pixelart, do you mean the sprite? I suppose the ground could use some shadows as well, though. thank you for the suggestion.
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TomHunt
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« Reply #678 on: July 14, 2012, 06:45:20 PM » |
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burtonposey
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« Reply #679 on: July 14, 2012, 08:37:07 PM » |
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Here's a concept our contract artist did for the paint-over for the buildings for our Future Sector in Robots Love Ice Cream. Working on figuring out how to crossfade between night and day over the course of the gameplay timeline.
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