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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2148261 times)
JesusFabre
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Marketing Consultant / PR / Social Media Manager


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« Reply #6200 on: August 15, 2015, 09:18:20 AM »

Horizon Chase

A love letter to all the fans of 8 and 16 bit racing games.



Varanasi is a North Indian city on the banks of the Ganges in Uttar Pradesh, India. It is 320 kilometres (200 mi) south-east of the state capital. Is one of the oldest continuously inhabited cities in the world. The spiritual capital of India, it is the holiest of the seven sacred cities (Sapta Puri) in Hinduism and Jainism, and played an important role in the development of Buddhism. Varanasi has been a cultural centre of North India for several thousand years, and is closely associated with the Ganges. Hindus believe that death in the city will bring salvation, making it a major centre for pilgrimage.

Lots of love, Aquiris Game Studio and, in particular, the Horizon Chase devteam.

Horizon Chase is a purposal of what an old-school racer could be nowadays. We're revisiting classics we loved in our childhood, as Out Run, Top Gear and Lotus Turbo Challenge. That means bringing back the fast paced gameplay, colourful graphics and responsive controls. We also won't forget the vibrant music, for Horizon Chase we are fortunate to count with the legendary musician Barry Leitch (Author of Top Gear, Lotus Turbo Challenge and Rush sagas, among many others). Horizon Chase will be a multiplatform game, firstly released for iOS devices as a premium experience (no free to play) and later for PC and consoles. The game will offer a huge variety of scenarios, all inspired on real world locations and allowing for crazy speed. Unlock new circuits, cars and upgrades, all to make a name for yourself in this competition!


Horizon Chase is being developed by Aquiris Game Studio, a Brazilian indie game developer based in Porto Alegre. With 8 years of history and around 40 employees, we have been creating games for a broad range of platforms, from browser to PC and mobile. Our big focus since the very beginning has been on delivering the best artistic and technical quality for all the publishers and clients who hired us. Now with Horizon Chase, the studio is taking a step further into the wild world of self-publishing, with a game that really conveys our passion for classics.
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PR and Social Media guy at @AquirisGS (formerly @PixelPiracyGame, @BeautiFunGames, @DarkoutGame and others). Director of the documentary project @TheGamerInside.
Kecon
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« Reply #6201 on: August 15, 2015, 09:19:37 AM »


Door and window frames are now generated for rooms, lobby and facades. The glass is changing color depending on the time of day and the room light. Note that you also can see the clouds move in the sky in this picture.


It's now possible to place items in rooms, and a room might have several layout options where furniture may be placed. You can also see the door frames in this picture. The items are only placeholders and we will get better models later. We will also tweak all wall and floor textures.


World edges. The current map is 200m x 200m, which is about the same size as a normal city block in Manhattan. The map size depends on scenario settings, but we expect that most scenarios will have similar sizes.
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Indie game developer focusing on simulation and management games
Eshford
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« Reply #6202 on: August 15, 2015, 09:23:28 AM »

defeat screen

glitchin' huh?
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dan19
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« Reply #6203 on: August 15, 2015, 10:37:51 AM »

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Namoii
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Collab between Onky and Cakeprediction!


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« Reply #6204 on: August 15, 2015, 10:38:29 AM »



Who are those green guys? Well, they're actually female. Just hang on, more about them in tomorrow's devlog post!
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moomat
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« Reply #6205 on: August 15, 2015, 11:55:12 AM »


Lighting effects and AI improvements on our Xenapod boss for Junk E.T. (junketgame.com)
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Check out Junk E.T. at junketgame.com

LucidCatStudio
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« Reply #6206 on: August 15, 2015, 12:13:39 PM »


Indiedb
Website
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bleufonte
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« Reply #6207 on: August 15, 2015, 01:16:23 PM »

Sky Remnant
Here's a pallet swap for an upgraded version of one of our magic casting airships. Quite enjoyed doing the color scheme for this one!
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Aki-at
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« Reply #6208 on: August 15, 2015, 02:30:55 PM »


https://twitter.com/BrockCrocodile/status/632678366412435456

Please use conveyor belts responsibly, otherwise... LAVA BATH!
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vaaasm
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« Reply #6209 on: August 15, 2015, 02:33:28 PM »


WIP tileset for my game.
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gereon
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« Reply #6210 on: August 15, 2015, 03:27:59 PM »

New animated cloud grpahics

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Currently working on...
unrealornament
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backwards compatible forward thinking


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« Reply #6211 on: August 15, 2015, 05:44:48 PM »

Hi, longtime lurker but first time poster. Thinking of starting a DevLog here. I've been working on this parser based game for a few months about a girl who eats flowers and there is finally something I can share.

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Timo Vihola
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Hardland citizen


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« Reply #6212 on: August 15, 2015, 06:45:30 PM »

Elven magician can shoot a projectile that splits into multiple projectiles:

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Joh
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« Reply #6213 on: August 15, 2015, 08:00:06 PM »

Here is my first participation in screenshot saturday!
Wish I had something more flashy or maybe a gif... well lets start clean: a screenshot.

One of the rare times I found everyone toghether, was neat with the recently changed sprites!
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Afinostux
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Forgotten Beats


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« Reply #6214 on: August 15, 2015, 09:01:21 PM »

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VirtualHat
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« Reply #6215 on: August 16, 2015, 07:06:18 AM »

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Endurance the Game
thuyquai
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« Reply #6216 on: August 21, 2015, 05:39:27 PM »

Update GUI

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WhiteSponge
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« Reply #6217 on: August 21, 2015, 05:59:29 PM »

A new cross laser beam attack that I added for a new boss in Stellar Stars

It actually rotates the lasers more but I cut the length of the GIF due to size constraints :D


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cykboy
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ye


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« Reply #6218 on: August 21, 2015, 06:30:57 PM »

Began work on the map editor, aiming to make it user and tablet friendly - want something easy to use for everybody since you will be creating maps here.

Devlog

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Pehesse
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« Reply #6219 on: August 22, 2015, 01:39:30 AM »



Movement here: http://gfycat.com/SmartCourageousBlacklab

As for the details of what it's all about, check the devlog!
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