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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1206897 times)
Buzzwerd
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« Reply #1960 on: April 30, 2014, 06:54:10 PM »

So many props to people that made a ludum dare game.
Finally getting some enemies going. I've had more trouble figuring out how to make decent gifs of gameplay than any part of development  Cry

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Rilem
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« Reply #1961 on: May 01, 2014, 12:06:26 AM »

Oh my bad: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=18340


Going to try and implement touch controls soon for a quick and dirty port to tablets. Tongue
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eigenbom
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« Reply #1962 on: May 01, 2014, 11:26:19 PM »

Got many of the Saracen mechanics working in Puzzlescript, woohoo Smiley

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Dooleus
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« Reply #1963 on: May 02, 2014, 04:10:56 AM »


Going to try and implement touch controls soon for a quick and dirty port to tablets. Tongue

Mmm, quick and dirty is my favorite  Evil


P.S. everything in this thread looks awesome!

here's my LD29 entry



and the link:
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=27530

« Last Edit: May 02, 2014, 04:24:29 AM by Dooleus » Logged

Buzzwerd
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« Reply #1964 on: May 02, 2014, 10:00:47 PM »

Man getting stuff actually working in the game is the best feeling.


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havocplague
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« Reply #1965 on: May 03, 2014, 09:04:12 AM »



Added a new enemy and played around with dust trails. Getting there. Now I just need to remove all the placeholders.
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JMickle
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« Reply #1966 on: May 03, 2014, 01:35:13 PM »

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Geti
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« Reply #1967 on: May 03, 2014, 08:33:49 PM »

How come they all get out the middle? Looks cool otherwise.
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atmos
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« Reply #1968 on: May 03, 2014, 10:56:42 PM »

"No More Probes"
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Kyle O
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« Reply #1969 on: May 04, 2014, 08:20:55 AM »

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my twitter. my itch.io page.
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« Reply #1970 on: May 04, 2014, 11:17:08 AM »

Man getting stuff actually working in the game is the best feeling.
https://dl.dropboxusercontent.com/u/39502/Dandy%20Screenshots/Moveling.gif

the splatter animation when the slime dies is p good, but the playable char is too static
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Buzzwerd
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« Reply #1971 on: May 04, 2014, 02:49:57 PM »

the splatter animation when the slime dies is p good, but the playable char is too static

Man, I was really worried about that. The character assets (hair, hat, wand, facial expression) switch and stack depending on power-ups you collect, so I couldn't come up with a efficient solution to do frame by frame while having lots of assets to switch into. I think I'll try rotating him on his up and down movement. Thanks for the feedback.

When he dies he loses his power-ups and I was able to animate him more.

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rikfuzz
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« Reply #1972 on: May 05, 2014, 08:14:11 AM »

@buzzwerd I really really like the mouth animation at the end and I wish I'd come up with that
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SolarLune
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« Reply #1973 on: May 05, 2014, 11:05:33 AM »

@buzzwerd I really really like the mouth animation at the end and I wish I'd come up with that

Yeah, that's pretty cool. I think the hero should tilt a bit when he flies toward the center, and the mouth could have teeth to help give the impression of a bite more - currently, it lacks punch. Also, it seems like the tongue would lick the lips before they open, not after.
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Buzzwerd
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« Reply #1974 on: May 05, 2014, 06:45:51 PM »

@rikfuzz
Thanks!

@solarlune
You're right that it's missing something. I'll try the tilting. The lack of teeth is a style choice that I'm sticking with for now, but the animation is definitely missing some anticipation and punch. I think I'll just go ahead and redo it. Thanks.
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Belimoth
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« Reply #1975 on: May 05, 2014, 07:28:55 PM »

You should change the z-order of the mouth when it is at its widest so that it is in front of the player.
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LightEnt
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« Reply #1976 on: May 05, 2014, 08:53:16 PM »



Apologize if these are too large



Added a wind simulation to the map, so grass now blows on its own. Currently researching ways to thoroughly abuse this.



Still sandboxing with particle effects for Fire / Fire magic.
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~Light

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migrafael
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« Reply #1977 on: May 06, 2014, 12:15:09 AM »


Apologize if these are too large



(...)

Loving the wind fx on these. Really nice detail.
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On STEAM ยป
Giuseppe
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« Reply #1978 on: May 06, 2014, 10:58:51 PM »



Pipes are fun!  SMB Mario

love it!
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Derqs
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« Reply #1979 on: May 07, 2014, 09:11:06 AM »

It's all very wip
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