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TIGSource ForumsCommunityDevLogsA Kitty Story
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Author Topic: A Kitty Story  (Read 30013 times)
Raiyumi
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« Reply #40 on: June 22, 2013, 10:10:33 AM »

 Smiley Hand Thumbs Up Right

I will probably use them both. and.. possibly have another one that contains both styles.
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twotimingpete
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« Reply #41 on: June 22, 2013, 10:24:18 PM »

amazing work. can't wait to see more.

and the new waterfall is completely, without question, superior.
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Ashkin
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« Reply #42 on: June 22, 2013, 11:48:57 PM »

A devlog, finally! Gimme gimme gimme.
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Ozoh
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« Reply #43 on: June 23, 2013, 07:00:15 AM »

it's beautiful Kiss
I like how that water moves, although it could use some blue
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Zaphos
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« Reply #44 on: June 23, 2013, 08:53:18 AM »

Your critter designs are so good!  Love it.
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Raiyumi
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« Reply #45 on: June 23, 2013, 09:51:31 PM »

Thanks guys/gals.

I haven't had much access to a comp today, but I've managed to finish these birds.



They be makin them sounds.

Might even make some sound puzzles to go with em.
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BomberTREE
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« Reply #46 on: June 23, 2013, 10:44:45 PM »

Quote
Using Stencyl
@Raiyumi
First thing's first, I love A Kitty Story, beautiful design man.
Now to my whiny problem, being used to gml programming within game maker, I had a hard time figuring out how to make games within Stencyl without using other peoples addons since the visual scripting tool had me searching through panels for something that didn't exist and the other option involved learning a new language (which isn't a terrible option, just not preferred). How did you manage to get past that and make such a quality gem? <3
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Raiyumi
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« Reply #47 on: June 23, 2013, 11:34:06 PM »

Quote
Using Stencyl
@Raiyumi
First thing's first, I love A Kitty Story, beautiful design man.
Now to my whiny problem, being used to gml programming within game maker, I had a hard time figuring out how to make games within Stencyl without using other peoples addons since the visual scripting tool had me searching through panels for something that didn't exist and the other option involved learning a new language (which isn't a terrible option, just not preferred). How did you manage to get past that and make such a quality gem? <3
I am flattered by your comment.  Tongue

I've been using Stencyl for quite awhile now and I've used Construct before it, so it was pretty easy to get into. I got the basics down by opening and deciphering other behaviors and experimenting. That's all I really did.

I hated using other behaviors, it made it that much harder for me to customize anything.
It's pretty easy to get around doing things once you get the basic knowledge down.  Smiley
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Lazycow
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« Reply #48 on: June 24, 2013, 12:26:13 AM »

Very nice pixels and animation, especially for the creatures. The only part that didn't fit in there is the boulder I think. Looking forward to see more! Is there something to listen to, yet? Voting for a little youtube teaser video!  Blink
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BomberTREE
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« Reply #49 on: June 24, 2013, 01:47:29 AM »

Quote
Using Stencyl
@Raiyumi
First thing's first, I love A Kitty Story, beautiful design man.
Now to my whiny problem, being used to gml programming within game maker, I had a hard time figuring out how to make games within Stencyl without using other peoples addons since the visual scripting tool had me searching through panels for something that didn't exist and the other option involved learning a new language (which isn't a terrible option, just not preferred). How did you manage to get past that and make such a quality gem? <3
I am flattered by your comment.  Tongue

I've been using Stencyl for quite awhile now and I've used Construct before it, so it was pretty easy to get into. I got the basics down by opening and deciphering other behaviors and experimenting. That's all I really did.

I hated using other behaviors, it made it that much harder for me to customize anything.
It's pretty easy to get around doing things once you get the basic knowledge down.  Smiley


I'll take your word for it and who knows, maybe I'll be better when 3.0 comes out  Smiley
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Raiyumi
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« Reply #50 on: June 24, 2013, 10:39:39 AM »

Very nice pixels and animation, especially for the creatures. The only part that didn't fit in there is the boulder I think. Looking forward to see more! Is there something to listen to, yet? Voting for a little youtube teaser video!  Blink
Thanks! Unfortunately I haven't worked on music yet, but maybe.. soon.

I'll take your word for it and who knows, maybe I'll be better when 3.0 comes out  Smiley
Yeah, go for it! This game is being made with Stencyl 3.0 beta.  Smiley
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BomberTREE
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« Reply #51 on: June 24, 2013, 11:19:47 AM »

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Yeah, go for it! This game is being made with Stencyl 3.0 beta.  Smiley
How'd you manage that  Shocked
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Raiyumi
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« Reply #52 on: June 24, 2013, 02:34:56 PM »

Quote
Yeah, go for it! This game is being made with Stencyl 3.0 beta.  Smiley
How'd you manage that  Shocked

Not sure whatcha mean by that.. but to answer your question.
Not sure myself.  Tongue
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BomberTREE
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« Reply #53 on: June 24, 2013, 03:20:56 PM »

Quote
Yeah, go for it! This game is being made with Stencyl 3.0 beta.  Smiley
How'd you manage that  Shocked

Not sure whatcha mean by that.. but to answer your question.
Not sure myself.  Tongue
How did you get permission to use the beta version Tongue
Or is it public?
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Raiyumi
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« Reply #54 on: June 24, 2013, 03:31:30 PM »

Quote
Yeah, go for it! This game is being made with Stencyl 3.0 beta.  Smiley
How'd you manage that  Shocked

Not sure whatcha mean by that.. but to answer your question.
Not sure myself.  Tongue
How did you get permission to use the beta version Tongue
Or is it public?
Only for subscribers. Check the forums over there, you'll get all the answers you need.
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BomberTREE
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« Reply #55 on: June 24, 2013, 08:27:08 PM »

Quote
Yeah, go for it! This game is being made with Stencyl 3.0 beta.  Smiley
How'd you manage that  Shocked

Not sure whatcha mean by that.. but to answer your question.
Not sure myself.  Tongue
How did you get permission to use the beta version Tongue
Or is it public?
Only for subscribers. Check the forums over there, you'll get all the answers you need.
Oh I see, well keep at your game man!
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Kurt
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« Reply #56 on: June 24, 2013, 10:03:41 PM »

So cute  Kiss
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Raiyumi
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« Reply #57 on: June 29, 2013, 10:12:33 AM »

Haven't posted in abit.

Updates:
Besides basic level design and setting up puzzle areas.
I've been working on the first boss.

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Raiyumi
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« Reply #58 on: July 01, 2013, 03:41:00 PM »

Well.. I finished the first First boss in-game.. real short and sweet.
You fight him a little after you gain the dash ability.






^Might change some graphics in this one.

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BomberTREE
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« Reply #59 on: July 01, 2013, 09:08:47 PM »

I love how the background color changes like that! Keep it up!
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