Dont know if its common practice to do multi answers, but thanks for the feedback guys.
glad to hear you liked the idea.
cool idea.
It feels a bit tedious though. I don't think the mouse should snap to the corners. Intuitively it should snap to the center of each tile and then you can draw boxes or whatever. Also I don't think the mouse should snap at all, just the selection should snap when you click. Just some thoughts. :p
Ill look into both ideas, i made it snap to corners because sometimes the rocks mesh too well toghether; if I used a level 100% filled up, it would be hard to know where each block starts.
then by one pixel, you would sometime start the selection 1 block over or next to the one you want.
Here is some criticism:
- Your demo doesn't include any stages that I would call "puzzling". There were a few (e.g. 2-2) where there was a bit of a trick to the stage, but even that took less than a minute to figure out.
- In addition to the mouse snapping problem already mentioned the tools should be selectable with the mouse wheel and the numeric keys.
- The music at the end of the stages doesn't fit with the main stage music.
Hope that helps.
Are you sure your not too good? the first 10 are the real first 10 levels, so they are kind of easy to make sure no one gets stuck early and to accumulate stars.( I mean, 1-7 I clear it with 3 saws; 1-6, only 1)
As for the 5 other levels, they were chosen to show other types of gameplay. I like that you mentionned 2-2, even I had forgotten, the perfect clear... but its more along the line of what comes next: easy to pass, clever to Ace.
Eventually Acing isnt enough to get 3 stars: other bonuses must be used (or penalties avoided) extra tools/bandit clean up etc
Personnally im not really a level designer so I just had fun making levels but they seemed to challenge some other people.
Ill look into shortcuts for tools as ive had it mentionned before and the win melody.
Thanks a lot!
The name needs work. It isn't unique enough.
Also the graphical style needs tweaking.
I think it may be your color palette. (Too much brown currently)
Mechanically I like the idea, does the size of your selection matter or does it use only one "tool" at a time?
Name is kinda hard to figure out since theres not really a story or a world name, it is what it is: a guy exploring(destroying) a cave.
so maybe Cave destroyer? Pathscavator? I think ill attempt a second time the game name clinic
![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif)
The game really is brown, the color shifts from depth to depth, first two arent much different; but it eventually gets kinda red. I also meant to add decorations (skulls, plants) but kinda forgot.
The size doesnt matter, it only uses one tool per use. it allows for more efficient tool usage like the gif I showed up: 1 big swipe instead of 3 small/simple cuts.(both give the same result but eventually it gets more limiting)
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I of course look foward to any more feedback
thanks