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TIGSource ForumsCommunityTownhalllockOn 2 - a 'Proximity Shooter' ?
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Author Topic: lockOn 2 - a 'Proximity Shooter' ?  (Read 2149 times)
jph wacheski
Level 1

It's only a matter of folding time and space,..

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« on: January 26, 2009, 09:21:56 AM »

New release,. This is a new ZGE ver. of my 2003 GM game lockOn. 

get from;

Being build with ZGameEditor this is openGL rendering,. In this case however it is basicly a 2d sprite based game,. the sprites are all generated (mostly superformula) helping keep the distribution size down to 119KB!  It is packed with UPX so some virus sniffers will throw an alarm as they don't seem to like self extrating .exe files of small size. (working on this issue) 

The game is a 'Proximity Shooter' in that you don't really aim,. the main shots seek the targets,. and the secondary shots seek the targets fire,. there is also a burst fire and that releases a mixed blast of both types of shot, however you drop a POW level to use it. The player has 3 POW levels possible each giving slightly better seeking shots (both primary and secondary) the game is not just about shooting,. you must collect PODS to stop them spawning into more bad guys, also when you get enouph PODS a POWUP will spawn, get this to increase your POW level AND increase your Multiplier,. this is crucial for high scores.., the Multiplier has no limit, however if you get hit not only do you lose a POW level you also have your Multiplier RESET! 

The game seems hard at first,. however once you find a balance between shooting stuff and managing the PODs by collecting them,. it's not so tough.

« Last Edit: January 26, 2009, 10:27:06 AM by jph wacheski » Logged

all my itch.io games are now pay-what-you-like Wink
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« Reply #1 on: January 28, 2009, 06:27:31 PM »

I like the atmosphere of this, and I found it entertaining. The shmup genre is a favourite of mine. Also, I think it's neat that this game, although still containing plenty of action, has a calming feeling to it.
Really great job on this man. Smiley

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Full of stars.

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« Reply #2 on: January 30, 2009, 09:08:40 PM »

Cool, thanks for introducing me to ZGameEditor

Methinks this was made by a demoscener, specifically to create 64k demos Grin

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