Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1412011 Posts in 69462 Topics- by 58494 Members - Latest Member: aeterponis

July 05, 2024, 04:18:47 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingStunt Race FX inspired Prototype
Pages: 1 [2]
Print
Author Topic: Stunt Race FX inspired Prototype  (Read 2630 times)
gimymblert
Level 10
*****


The archivest master, leader of all documents


View Profile
« Reply #20 on: February 05, 2015, 09:16:14 AM »

Be sure the collision mesh and visual mesh are distinct, if you go for a flat style it will mean that vertex are separated, hence collision problem at polygon edges, so you need a continuous mesh for collision to use with your flat (therefore disconnected) visual mesh. A raytrace should be enough for the current case under those condition.
Logged

thomasmahler
Level 1
*



View Profile WWW
« Reply #21 on: February 06, 2015, 12:53:31 AM »

http://www.warsoup.com/RacingGame/RacingGameWeb.html

Splitscreen is in! I spent some time yesterday setting up all the 4 player controls - for now I made a 2 player splitscreen version here just to test things Smiley

I also added a 'bouncy projectile', similar to Mario Karts Green Shell (Press LB to shoot it) and did a few other things. If you guys have played it in 2Player split with 2 people, share your thoughts Smiley
Logged

Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic