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TIGSource ForumsCommunityDevLogsInterSection - v1.01 released
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Author Topic: InterSection - v1.01 released  (Read 22734 times)
Miziziziz
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« Reply #140 on: December 01, 2015, 05:00:11 PM »

thanks Smiley
@PerDollerLabs looks neat, I'll add that to my 'icons to consider' list

Working on making text boxes more readable
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Vitalius Sch
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« Reply #141 on: December 01, 2015, 08:19:40 PM »

Working on making text boxes more readable


at last )))
do it as GUI!  Well, hello there!
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FK in the Coffee
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meme pixels


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« Reply #142 on: December 01, 2015, 09:31:28 PM »

Congratulations on the Greenlight, man! This game definitely deserves it!
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oldblood
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...Not again.


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« Reply #143 on: December 02, 2015, 05:51:26 AM »

Congrats on the greenlight. Looks like you're making some awesome progress. UI is looking clean and straightforward.
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Miziziziz
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« Reply #144 on: December 03, 2015, 05:11:32 PM »

Fixed a bug that let you push runes into walls, thereby getting them stuck and requiring a level restart
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Miziziziz
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« Reply #145 on: December 06, 2015, 05:40:11 PM »

always fun to accidentally discover new ways to apply mechanics.
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Miziziziz
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« Reply #146 on: December 25, 2015, 07:30:38 PM »

Introducing the terminal!
this is where story details are told, and clues are given about the 'World Machine', the 'Patron', and the 'Apparition'.
More to come.
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flipswitchx
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« Reply #147 on: December 26, 2015, 01:46:23 AM »

Freakin' sweet mechanic  Well, hello there! Hand Thumbs Up Right
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jctwood
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« Reply #148 on: December 26, 2015, 06:30:00 PM »

This is exciting
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tjpalmer
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« Reply #149 on: December 27, 2015, 06:44:00 AM »

Looking great! The idea of the terminal is cool and adds to the overall setting, but I personally might prefer it a more natural in appearance.
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Miziziziz
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« Reply #150 on: January 28, 2016, 07:12:53 PM »

Working on the main menu, thinking sections will appear as you advance through the game.
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jctwood
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« Reply #151 on: January 29, 2016, 12:30:23 AM »

Reminds me a little of Manifold Gardens endless recursion. This is looking very beautiful!
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Miziziziz
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« Reply #152 on: January 29, 2016, 06:49:22 PM »

Hey, good idea, I should try doing that Hand Thumbs Up Right
would probably look pretty cool

Added another dimension
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Miziziziz
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« Reply #153 on: March 10, 2016, 04:06:14 PM »

Been a while, just hunkering down and finishing that final 5%
Here's a shot of the main menu right now:
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Miziziziz
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« Reply #154 on: April 03, 2016, 12:51:12 PM »

Alright! There's a new trailer, showcasing lots of gameplay and a clip of the soundtrack. Check it out!


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quantumpotato
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« Reply #155 on: April 03, 2016, 05:29:50 PM »

Oh hell yeah.
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Miziziziz
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« Reply #156 on: May 24, 2016, 07:21:13 PM »


Game's done, waiting for playtesting to be done, in the mean time working on a side feature Smiley

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HoffmanIV
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« Reply #157 on: May 24, 2016, 10:08:36 PM »

So trippy! I love the concept. So, if I'm understanding it correctly from one of the videos, the other layers aren't just orthogonal to the current platform, but will actually move based on the player's movement?
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Miziziziz
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« Reply #158 on: May 25, 2016, 11:30:05 PM »

thanks Smiley
yeah that's how I set it up.
the original prototype was one of the first games I ever made so I didn't know any other way to do it
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redwolfplayer
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« Reply #159 on: May 26, 2016, 07:24:47 PM »

This looks really nice! I haven't had a good puzzle platformer like this in awhile.
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