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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCockpit CompetitionLandfall [ALPHA FINISHED (fixed)]
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Author Topic: Landfall [ALPHA FINISHED (fixed)]  (Read 71841 times)
Günter
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« Reply #80 on: March 16, 2009, 11:55:09 AM »

Damn dude, this is really nice. I just hope you can make a game that lives up to the visuals.
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Ivan
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alright, let's see what we can see


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« Reply #81 on: March 16, 2009, 12:45:25 PM »

I know Tongue

Right now the menus are more fun than the game  Big Laff

No worries though, i'm spending today working on pure gameplay. Should have some new screens and maybe a video soon.
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fiber optic asparagus
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« Reply #82 on: March 16, 2009, 01:29:28 PM »

video Tears of Joy
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agj
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« Reply #83 on: March 19, 2009, 02:06:35 PM »

Completely beautiful. What sort of gameplay?
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Melly
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This is how being from "da hood" is like, right?


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« Reply #84 on: March 22, 2009, 09:14:17 PM »

Can't wait to see the cockpit.
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Ivan
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alright, let's see what we can see


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« Reply #85 on: March 22, 2009, 11:24:52 PM »

No video yet as bots are not fully working still, but here's what the game is looking like these days:

Note: This cockpit design is not final, I'm still testing out some panels.

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astrofra
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« Reply #86 on: March 22, 2009, 11:38:48 PM »

AWESOME. The small black shape that stands for the roof makes it all work !
The light & foggy atmosphere outside is so cool as well !
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Synnah
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« Reply #87 on: March 23, 2009, 12:37:09 AM »

Oh man, that's great! I really like the holographic map, and the HUD overlays.
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« Reply #88 on: March 23, 2009, 12:38:48 AM »

Digging the holographic map as well, definitely keep that in your cockpit design.
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fiber optic asparagus
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« Reply #89 on: March 23, 2009, 06:03:49 AM »

the sides of the cockpit look like suspenders, does that mean we're controlling the robolederhosen?
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godatplay
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« Reply #90 on: March 23, 2009, 07:45:04 AM »

Fantastic!  Keep up the good work toastie.   Grin Hand Thumbs Up Right

I can't wait to see how those panels flesh out, too.
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nihilocrat
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Full of stars.


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« Reply #91 on: March 27, 2009, 07:21:28 PM »

I demand updates. Updates! Tiger

Great work, it looks like you're making tons of progress, and if you get netplay in I'll expect to see some gentlemanly duels around finish time. Gentleman
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Xotes
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« Reply #92 on: March 27, 2009, 07:54:05 PM »

Some of these remind me of METAL GEAR!?!

(( I'm surprised it took that long for someone to make an MGS joke ))
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« Reply #93 on: March 27, 2009, 08:08:06 PM »

YOU KNEW?!?!?!?

(insert confused DARPA chief)

This is looking very very sexy. Shame i'll never be able to play it, with my weedy shader 1.0 laptop graphics card.
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Ivan
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alright, let's see what we can see


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« Reply #94 on: March 31, 2009, 11:32:32 AM »

Sum updates... I switched all player movement to a server/client architecture and playing around with some simple bots right now. I also got it running in windows, so I should have a demo up in the next day or two.

My goal is to get a solid networked base going with bots, then the online play part will be done automagically.

Will post new screenshots and/or demo soon.
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Reecer6
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« Reply #95 on: March 31, 2009, 03:52:15 PM »

Everyone, give your PCs to Toastie's Robopants, as they just won.
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Ivan
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alright, let's see what we can see


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« Reply #96 on: March 31, 2009, 07:18:16 PM »



My in-Blender scene editor in action
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Fuzz
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« Reply #97 on: March 31, 2009, 07:25:33 PM »

Wait, this is made in Blender? Or is that just the scenes?
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Ivan
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alright, let's see what we can see


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« Reply #98 on: March 31, 2009, 07:27:05 PM »

No, I just use blender as my scene editor and export to my own map format.

The game is made in my own 3D engine.
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Fuzz
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« Reply #99 on: March 31, 2009, 07:39:15 PM »

What are the basic requirements? Because I doubt I'll be able to play it if it's particularly fancy.
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