Areku
Level 1
Well yeah.
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« Reply #1420 on: April 24, 2012, 05:49:36 AM » |
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Pishtaco
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« Reply #1421 on: April 25, 2012, 12:53:21 PM » |
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![](http://i46.tinypic.com/1dh5c.jpg) More rigging.
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Nix
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« Reply #1422 on: April 25, 2012, 03:15:35 PM » |
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heh heh heh
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Delko
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« Reply #1423 on: April 25, 2012, 04:41:34 PM » |
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Geti I like that a lot, I know that feel of working on a 3D Ludum entry. Heres stuff I've made over the past few months cross posted from polycount.Never mind they are too big, heres one. ![Cry](https://forums.tigsource.com/Smileys/derek/cry.gif) ![](http://delkoduck.files.wordpress.com/2011/12/fence2.png)
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Theophilus
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« Reply #1424 on: April 25, 2012, 06:18:42 PM » |
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i don't care if they're big
Also, you're the one behind turbo run????
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emacs
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« Reply #1425 on: April 25, 2012, 06:21:29 PM » |
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Ooh, that's nice. Been following Turbo Run on indieDB since I saw your posts on Polycount, can't wait to be able to play it! ![Hand Thumbs Up Left](https://forums.tigsource.com/Smileys/derek/hand-thumbsup-l.gif)
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Pixelgent
Level 1
Pixels and Polygons
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« Reply #1426 on: April 25, 2012, 06:43:11 PM » |
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hey delko nice to see you here
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EdgeOfProphecy
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« Reply #1427 on: April 26, 2012, 02:57:05 PM » |
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I am really starting to like the look of the lo-fi 3d stuff in this thread. That scene is gorgeous, Delko.
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nospoon
Level 1
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« Reply #1428 on: April 26, 2012, 04:01:22 PM » |
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imo the LOW poly style but without "minecraftiness" is a good thing btw. my try at halo-ish shotgun : ![](http://i.imgur.com/9SAAy.png)
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Fallsburg
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« Reply #1429 on: April 26, 2012, 05:36:30 PM » |
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imo the LOW poly style but without "minecraftiness" is a good thing btw. my try at halo-ish shotgun : ![](http://i.imgur.com/9SAAy.png) I like it. Very clean and elegant.
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Geti
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« Reply #1430 on: April 26, 2012, 06:20:13 PM » |
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I like the rendering style but I think the geometry needs work. It's really really boxy at the moment, and looks like it'd be unwieldy as hell.
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Delko
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« Reply #1431 on: April 26, 2012, 07:05:33 PM » |
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Thanks guys, I dumped almost all of my free time over the past year into Turbo Run, and I'm glad so many people like it. I hope I can get it finished soon. Theres a lot of cool stuff in this thread, really inspiring to see so much low res pixel stuff. Heres some of the other things (resized) ![](http://img834.imageshack.us/img834/3771/roboth.png) ![](http://img710.imageshack.us/img710/3528/tr1d.png) ![](http://img254.imageshack.us/img254/2208/hallwayf.png) ![](http://img402.imageshack.us/img402/7527/consolehall.png)
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« Last Edit: April 27, 2012, 10:46:28 AM by Delko »
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JOBA
Level 1
EZ
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« Reply #1432 on: April 26, 2012, 07:17:21 PM » |
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Hnnng ![Kiss](https://forums.tigsource.com/Smileys/derek/kiss.gif) I would love to hear some more technical details (what modeler do you use, how did you do the lights in corridor), etc.
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Delko
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« Reply #1433 on: April 26, 2012, 07:33:42 PM » |
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Sure, I use a combination of Wings3D and 3DsMAX for my modeling. The corridor lighting is all just diffuse texture. The whole scene is completely self illuminated, so there's no actual geometry shading going on. I used Photoshops lighting effects feature to create the actual cast light. ![](http://img207.imageshack.us/img207/987/walls.png) They were made for a Ludum Dare entry that evolved into a tech demo/experiment for Game Maker that myself and one of my Turbo Run programmers (Von Zippenstein) worked on. I'll have to email him and see if he has a stable build. It had a built in level editor so you could make all kinds of exciting hall ways.
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Geti
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« Reply #1434 on: April 27, 2012, 01:29:32 AM » |
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Damnit those 2plane trees kick some serious ass. Note to self, don't bother making complicated assets if you're not gonna get close to them. A few of them would suit better rotations given how they face the track though, and need UVs flipped horizontally on one plane to avoid symmetry (which draws the eye in something nasty).
The cars are all kinds of awesome though.
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Areku
Level 1
Well yeah.
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« Reply #1435 on: April 27, 2012, 04:27:58 AM » |
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1- Nintendo64-ish game with vibrant colours: ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif) 2- High-tech modular hallway: ![Shocked](https://forums.tigsource.com/Smileys/derek/shocked.gif) 3- Lo-res machine: ![Kiss](https://forums.tigsource.com/Smileys/derek/kiss.gif) Well golly, I must say I find both the theme and execution really good. Great pieces, right there!
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kamac
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« Reply #1436 on: April 27, 2012, 09:09:26 AM » |
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Wow. ![Addicted](https://forums.tigsource.com/Smileys/derek/addicted.gif)
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Ishi
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« Reply #1437 on: April 27, 2012, 10:58:55 AM » |
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invaderace
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« Reply #1438 on: April 27, 2012, 12:44:07 PM » |
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delko holy cow pretty much super in love with all of this!! ![Kiss](https://forums.tigsource.com/Smileys/derek/kiss.gif)
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Geti
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« Reply #1439 on: April 27, 2012, 09:53:36 PM » |
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![](http://www.deviantart.com/download/298819982/sketch_28_4_12_by_forsakengeti-d4xwqz2.png) Today's "Oh I've got a break lets make something" thing. Some dude with a cup of coffee. Trying less square limbs/body etc while keeping it boxy. Need to tweak the rigging on these kinds of humans a little to make the elbows/knees deform more nicely (can probably be done by offsetting the joint a little) 1hr in blender and photoshop. Hair looks a bit shocking from some angles, haha. Might do a properly connected mesh next time to see if I'm better at those yet.
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