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andy wolff
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« Reply #1960 on: September 13, 2012, 11:55:30 PM »

today I made a proper site for Bandit Party.
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Μarkham
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« Reply #1961 on: September 14, 2012, 10:10:39 PM »

I learned how to use Photoshop's animation features, since Flash's GIF export is terrible. 


The fact that you have to paste all the frames into one image in Photoshop to make the animation is kind of annoying, though,
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Azure Lazuline
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« Reply #1962 on: September 15, 2012, 10:00:36 AM »

That is quite the art style.
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vivavolt
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« Reply #1963 on: September 16, 2012, 03:06:40 AM »

Trying to get to grips with drawing in flash... Only ever really done pixel art before!

Might turn into a game?



Not happy with the "duck" on the left.
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ANtY
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i accidentally did that on purpose


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« Reply #1964 on: September 16, 2012, 10:59:03 AM »

tentacle thing on the right looks the best for me
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golemshaper
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« Reply #1965 on: September 16, 2012, 03:11:11 PM »

@Μarkham, that's just awesome... seriously.  Kiss

Today I created a video
showing "Item World" and "Afterlife Hub" gameplay for my project Two Brothers.


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Check out Two Brothers on Facebook! http://www.facebook.com/AckkStudios
And check out the DevLog here.
Pixelulsar
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« Reply #1966 on: September 16, 2012, 03:48:34 PM »

@vivavolt, I like most of that art in the picture.  My favourite is probably the dragon, jellyfish or mushroom.

Today I made a gameplay

for my first puzzle game ever.  That means you know it is going to be good. I usually stick to platformers and shooters, but I thought I'd give it a try, I hope it isn't terrible.
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Eatingburger
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« Reply #1967 on: September 18, 2012, 09:35:26 AM »

I felt like making an avatar

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aptanor
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« Reply #1968 on: September 18, 2012, 01:57:53 PM »

Started on a tileset and got parallax working today. Ever feel like no matter what you accomplish you're not really getting anywhere?
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SolarLune
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It's been eons


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« Reply #1969 on: September 18, 2012, 04:14:42 PM »

^ Yeah, that happens sometimes. Working parallax and starting on a tileset isn't bad at all, though. Keep up development!
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enthrallstudios
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« Reply #1970 on: September 19, 2012, 08:39:44 AM »

Quote
Started on a tileset and got parallax working today. Ever feel like no matter what you accomplish you're not really getting anywhere?

I completely agree with you.
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TobiasW
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« Reply #1971 on: September 19, 2012, 09:36:54 AM »

Quote
Started on a tileset and got parallax working today. Ever feel like no matter what you accomplish you're not really getting anywhere?

I completely agree with you.
Maybe displaying the tasks you already solved somewhere in your working environment could help? Crossed lines in a to do list, post-it notes in a "Done" area on a whiteboard, something like that.
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Pineapple
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« Reply #1972 on: September 19, 2012, 09:49:26 AM »



I was experimenting with using primary colors other than RGB. (Pictured is red-yellow-cyan-violet)

@Markham if you venture to write your own GIF-exporting code I've made public a bit that I've written here
« Last Edit: September 19, 2012, 10:02:05 AM by _Madk » Logged
Pineapple
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« Reply #1973 on: September 20, 2012, 02:33:49 PM »

messing with the algorithm a bit

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FK in the Coffee
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« Reply #1974 on: September 20, 2012, 10:16:52 PM »

Logo work is hard.

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sigfarter
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« Reply #1975 on: September 20, 2012, 10:29:48 PM »

The fact that you have to paste all the frames into one image in Photoshop to make the animation is kind of annoying, though,

From a photoshop perspective that is a good thing. They aren't attempting to lure in animators to photoshop with their gif production capabilities, they are providing gif production capabilities to people who already use photoshop already. I've had to in the past create animations in photoshop and then use the images in another program to create the gif file, so what they have done actually works very well.
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Μarkham
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« Reply #1976 on: September 22, 2012, 01:55:07 AM »

The fact that you have to paste all the frames into one image in Photoshop to make the animation is kind of annoying, though,

From a photoshop perspective that is a good thing. They aren't attempting to lure in animators to photoshop with their gif production capabilities, they are providing gif production capabilities to people who already use photoshop already. I've had to in the past create animations in photoshop and then use the images in another program to create the gif file, so what they have done actually works very well.

Yeah, I had just wished there was some way to automate the copy-pasting, or a way to paste the frames without having to add junk in the corners so that it pastes in the right place (Photoshop has no way of pasting transparent images in the same coordinates they were copied from...), but I also forgot I could have just brought the frames into After Effects and export it with that.

It would be even better if Adobe got off their butts and actually did anything with the GIF export in Flash, but that's really expecting too much out of them.
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DustyDrake
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« Reply #1977 on: September 22, 2012, 02:27:22 AM »

X-post from Screenshot saturday

Player's weaponry now renders onto their body
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FemtoKitten
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« Reply #1978 on: September 27, 2012, 07:46:20 PM »

I was bored so I made a text-based simulation of the life of a cat, where you can hunt flies to bears (and fish, and chihuahuas, and dogs, and cats, and birds, and...).

It also allowed me to get familiar with the StringTokenizer, which I am glad to be familiar with now.
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Lonely Girl in Denver, I like making  games that require thought (Puzzles, 4Xs, Strategy, Turn-Based board games). Currently working on a Cute Collectible Card Game for Console and Mobile devices
Elwood Sharit
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« Reply #1979 on: October 02, 2012, 06:45:26 AM »

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