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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)2D Boy's "Boy" framework
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Author Topic: 2D Boy's "Boy" framework  (Read 3584 times)
nihilocrat
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« on: May 28, 2009, 06:54:03 AM »

http://2dboy.com/2009/05/27/rapid-prototyping-framework/

It seems to only give you a few more tools than SDL will, but there are lots of minor details it seems to handle / provide that make it seem pretty decent.

Discuss!
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Alec
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« Reply #1 on: May 28, 2009, 09:48:26 AM »

Sweet.  Kiss
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AdamAtomic
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« Reply #2 on: May 28, 2009, 11:07:26 AM »

Well played 2D Boy!  I too am all about the idea of providing open source rapid dev tools Grin  High fives!
« Last Edit: May 28, 2009, 11:41:41 AM by AdamAtomic » Logged

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« Reply #3 on: May 28, 2009, 11:10:29 AM »

As am I!

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« Reply #4 on: November 24, 2010, 07:49:40 PM »

Excuse the bump. This has been informative to look at. Thanks 2D Boy.
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« Reply #5 on: November 24, 2010, 08:46:38 PM »

Very cool. Might use it for my next game!
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« Reply #6 on: November 24, 2010, 09:32:00 PM »

Looked at this awhile back and it looked really cool. Only minor downside is it only comes with Visual Studio .sln files out of the box (although obviously that's the format that's most convenient for most people).
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« Reply #7 on: November 27, 2010, 07:59:48 AM »

bump very much appreciated, I missed this first time around
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« Reply #8 on: November 27, 2010, 11:57:11 PM »

The framework actually has a few misleading things in the original code*.

Off the top of my head the "minimum update rate" (fixed-time step stuff) isn't actually implemented and there's a missing bit of code meaning it doesn't actually detect right-clicks. Both are easy fixes and it's still fine for prototyping but I would suggest trying a more polished framework for a complete product as you can't really be sure what's missing.

*may have been updated by 2dboy or the community, somewhere.
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