Good evening
So I was bored, and needed a break from another project, so I decided to make a game under a time limit. 5 hours, keeping time fairly strictly. I have a horrible habit of feature sprawl, so hopefully I will be able to finish this game under time for once. I plan on finishing it within 5 hours, releasing, and then if I feel it is a good enough idea, continuing to work on it.
So, here goes:
Tools:
- Graphics: Paint.net
- Language: XNA/C#
- Time Frame: 5 hours
- Very general idea: Zombies!
So yeah, I have no idea if anyone is interested in something like this, either listening to me ramble or doing their own, but I think people creating lots of small prototypes can lead to some great ideas.
And so it begins:
Hour 1: Writing everything from scratch, nothing reused, so the first is just putting in all the basics as fast as possible. Empty classes and structure are in.
Game State: Nothing. All behind the scenes.
Hour 2: Started work on the game itself. Added all the basic functionality to the classes and started work on the game itself. You can control the player, shooting and basic movement for the zombies is in.
Game State: Playable... Started adding in little things like hp, ammo and color tinting based on health.