Whilst I considered just making this an Art thread, I figured posting a Devlog would make it more likely for me to actually do something on the game side of things.
My ORIGINAL, NOT CURRENT, ORIGINAL idea was Left 4 Dead as an MMO, and even then I knew I couldn't do it. I just liked the idea and decided to have fun making graphics for it. That isn't the case now. Right now my goal is to make a game capturing the frantic survival aspect of L4D whilst making it available for people on older machines, or without money to spend.
Now I can't code for peanuts. The fact of the matter is I'll most likely be able to churn out is a movement demo with no AI. Maybe a benchmarking tool so I can see how many zombies can be run at once in a given environment. The main purpose of this devlog is to attract some help, or attract some motivation to finish.
The zombie variations seen below would ideally be randomised and layered, meaning you could have the mouth and nose tearing with a head gash and some skull showing, or any other assorted combinations.
Anyway, enough talk. Heres some zombies for you.
http://i686.photobucket.com/albums/vv227/Cosmic_Daniel/Digital%20Art/Sketchup/ZombieLineup.pngThis one is linked because it contains several zombie designs, and as such is a screen stretcher.Ignore the noseless zombie if you will. He is dead, and has been replaced by:
Just some assorted battle damage.
A hardcore face wound.
The last variation. He'll have different AI as a side effect of not being able to see. I'm thinking of giving him a helmet so he has to be shot through the eye sockets.
BOSS ZOMBIESNow, as we all now what breaks up the gameplay in L4D; The special Infected. I have a couple of my own designs on the boil, but for now I have 3 solid ideas, one of which is modelled out in a satisfactory manner.
Handsy Harry:This zombie can pick up its allies and throw them at you, regardless of whether that ally is alive or dead. However, they can also travel in packs, surrounding a player in a circle for some delicious Noms. I have 2 ideas for breaking out of the circle; shooting a zombie in the wrist once or killing the darkest zombie (see below).
Lumpy Larry:This lethargic lump of lard is the largest enemy, however, this gives him the largest stomach and appetite. Essentially a fat zombie being carried by plenty of other zombies, he has a long tongue (please don't judge me, I can't give the cubes arms) that pulls you into his belly. The best strategies for killing him are either to throw a nade into his mouth, or to stop his movement by destroying the zombies carrying him along.
Chinese Dragon:If you've ever seen one of these at a fair, you know what to expect. The zombies carrying it are protected for the most part, so you can either wait for it to breathe some fire to shoot the fuel tank, waste your ammo on killing links in the chain, or blow the damn thing up. Its all up to you.
EDIT: Made a preliminary Model:
If you were interested enough to read this far,
and you'd like to help with the art or programming side of things, that'd be excellent. If not, you can suggest various enemy designs or Boss Zombies.