Alec S.
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« on: July 21, 2009, 09:47:59 PM » |
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So I thought of a little idea that I thought could produce some funny results. Basically, you have some artists and some designers/programmers. The artists make a set of art assets to fit certain roles (a player, a few enemies, projectiles). The programmer separately makes a small game with slots for those same roles. A few-hour prototype type of thing. All with placeholder art. Then, an artist gets matched randomly with a designer, sends the designer the art and the designer plugs it into whatever game they made.
GUIDELINES:
- Artists should make one player sprite, 4 enemies/other characters, 4 projectiles 2 explosion particles, an obstacle, and a background. Programmers should make a game that has spaces for any of these assets. Try to use all of them, but it's alright if you can't. However, don't make more spaces then there will be sprites to fill.
- Just to give programmers and idea of what they're working with, all player/character/enemy/obstacle sprites should be 32x32 pixels and projectiles should be around or under 8x8 pixels. Backgrounds should probably be 640x480.
- All games and sprites should be from a top down perspective.
SIGN UPS STARTING NOW! Say whether you want to do art or programming.
PROGRAMMING: 1. Aquin 2. EchoP 3. nitram_cero 4. Solarblade 5. Strong 6. roboprez
ART: 1. Theo 2. JosephCh 3. tmth 4. Kadoba 5. TOM SENNETT 6. Kevin
MUSIC: 1. Мирослав Малешевић 2. pgil 3. sloopygoop 4. Glyph
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« Last Edit: August 23, 2009, 01:50:56 PM by malec2b »
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Vice President of Marketing, Romeo Pie Software
Level 10
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« Reply #1 on: July 21, 2009, 10:06:36 PM » |
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Mad Libs Collab
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Alec S.
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« Reply #2 on: July 21, 2009, 10:12:13 PM » |
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Mad Libs Collab
Essentially.
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Aquin
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« Reply #3 on: July 21, 2009, 10:16:08 PM » |
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Wouldn't we need to set some standards for expectations?
For example, if I program a game to be over-head or 3/4 view, but the sprites are all from the side... that's not gonna work.
If we can find some way to make the mix+match more cohesive, then I am totally ready to throw down.
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I'd write a devlog about my current game, but I'm too busy making it.
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Alec S.
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« Reply #4 on: July 21, 2009, 10:31:45 PM » |
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Yeah, I was thinking about that. I think top down would lend itself to the most variety both in game types and possible art themes.
And, as I said before, there would be a set group of art asset types that need to be made. I think something along the lines of one player, 4 enemies, 4 projectiles, and 2 explosion particles.
Glad to hear you're interested.
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Aquin
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« Reply #5 on: July 21, 2009, 10:38:59 PM » |
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Well, I'm not an artist so I'll probably end up doing the grunt work behind the scenes instead. And I'm not exactly adept at that either.
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I'd write a devlog about my current game, but I'm too busy making it.
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JosephCh
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« Reply #6 on: July 23, 2009, 09:50:21 PM » |
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sounds like fun. I'd be interested in doing graphics or programming... I can only program with gamemaker though. I'd still be happy to help. I'll keep an on the topic.
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Alec S.
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« Reply #7 on: July 23, 2009, 10:01:38 PM » |
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Using Gamemaker and similar tools is both allowed and encouraged.
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Epitaph64
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« Reply #8 on: July 24, 2009, 01:13:36 AM » |
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Sounds like a pretty fun experiment. I'd like to see the results that come of this.
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nihilocrat
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« Reply #9 on: July 25, 2009, 01:45:57 PM » |
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If you think about it, if we used art assets from MULTIPLE artists in a single game, it would probably end up like a Klik & Play game.
Which is to say, completely awesome.
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Martin 2BAM
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« Reply #10 on: July 25, 2009, 04:01:20 PM » |
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Mega mix'n with Mario partish mini-games Everything allowed, everything reusable. The thing is programming is a bitch because of the enviroments. Flash here, GM there...
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mcc
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« Reply #11 on: July 25, 2009, 04:23:34 PM » |
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If you think about it, if we used art assets from MULTIPLE artists in a single game, it would probably end up like a Klik & Play game.
Which is to say, completely awesome.
You put it like that, it makes me think of ROM CHECK FAIL...
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Alec S.
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« Reply #12 on: July 25, 2009, 10:19:45 PM » |
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Alright, so it looks like there's some interest in this, so I'll start sign ups. Post whether you'd want to be on the programming side or art side (Or both, I guess...).
Also, vote whether you think it should be art from one artist or a set of art from varying artists. In the first case, the programmer would be given a package of art from a random artist. In the second case, the programmer would be given a package of art with each individual asset coming from a random artist.
The first option could allow for a more consistent visual style which could give a stronger contrast to the gameplay (a bunch of bunnies in a top-down shooter). Mixing and matching would be more random insanity (a bunny, a race car, a space ship and David Bowie in a racing game).
Once you've signed up, feel free to start making your side of the game. Post when you've finished. Once enough people are finished, I'll start matching people up.
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Aquin
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« Reply #13 on: July 25, 2009, 10:24:07 PM » |
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I'm in with the programming. But you'll have to wait 'til after the TIGS compo before I can do anything.
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I'd write a devlog about my current game, but I'm too busy making it.
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Alec S.
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« Reply #14 on: July 25, 2009, 10:59:27 PM » |
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Yeah, this will probably really get off the ground once the compo ends. In the meantime, we can hopefully get a good sign up list going.
Also, I've edited the first post to include the guidelines and sign up list.
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Bree
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« Reply #15 on: July 26, 2009, 07:48:46 AM » |
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Aw, what the heck, I'll sign up for art.
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mirosurabu
Guest
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« Reply #16 on: July 26, 2009, 07:58:42 AM » |
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I sign up for music.
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JosephCh
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« Reply #17 on: July 26, 2009, 08:02:41 AM » |
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I think I want to do the art...but I'm not entirely sure I can commit. If this isn't going to start for a while, I think I'll get a head start on the graphics.
Sign me up for the art.
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EchoP
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« Reply #18 on: July 27, 2009, 05:05:06 AM » |
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In for programming
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tmth
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« Reply #19 on: July 27, 2009, 09:38:38 AM » |
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I'll do some art!
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