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TIGSource ForumsCommunityTownhallCanabalt (my first EGP entry!)
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Author Topic: Canabalt (my first EGP entry!)  (Read 20047 times)
AdamAtomic
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« Reply #20 on: August 31, 2009, 06:01:18 PM »

THanks for the props guys - for those of you with big 1080p or 1920x1280 screens, I made a 3x version:

http://adamatomic.com/canabalt/mega/
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« Reply #21 on: September 01, 2009, 11:58:11 AM »

I got to 13900, then a classmate pulled out the wire for the keyboard  :D
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Curseman
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« Reply #22 on: September 01, 2009, 12:16:32 PM »

This is nice.
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ElijahKatz
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« Reply #23 on: September 01, 2009, 12:18:55 PM »

I really enjoyed this and man is it addictive...
And of course Danny B master of sound proves why he's king once again...
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Dhomochevsky
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« Reply #24 on: September 01, 2009, 12:47:50 PM »

wow... i just did 7800..
now i see the screen sliding to the right Epileptic

awesome little game! expand it!  Hand Thumbs Up LeftWizardHand Metal Right


the ship at 5000 is distric9 inspired? Wink

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Gold Cray
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« Reply #25 on: September 01, 2009, 12:56:11 PM »

I got to 13900, then a classmate pulled out the wire for the keyboard  :D
I don't blame him.
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nihilocrat
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« Reply #26 on: September 01, 2009, 01:02:36 PM »

Don't take this the wrong way, but I was really trying to come up with an idea exactly like this, and I even made some prototypes, but I wasn't insightful or talented enough to get the concept working. It's awesome when you really want to play a particular kind of game, and then someone obligingly goes ahead and makes it for you!

I made a very basic prototype for an 'escape' game where you had to pilot a ship, using 'asteroids-style' controls, through a maze before you hit the bottom of the screen. The idea was that there was an explosion at the bottom of the screen you were escaping, I just think it's so funny that we see films like Return of the Jedi where spaceships can out-run an explosion so I figure I should make a game about it.

The screen would slowly scroll at a constant rate (like a SHMUP) and hitting obstacles just made you bounce off of them, so you could only really lose if you weren't careful enough and didn't make your way past. I lost interest somewhere in between getting annoyed at the game being so 'bouncy' and trying to rewrite the tile collision code to handle non-square-shaped things.
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KennEH!
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« Reply #27 on: September 01, 2009, 05:09:08 PM »

Awesome! Hand Thumbs Up Right So much atmosphere in so little. Love the music.

Curse those windows. Angry Hand Shake Right I could go on forever if it weren't for them.
« Last Edit: September 01, 2009, 05:21:31 PM by KennEH! » Logged

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The-Imp
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« Reply #28 on: September 01, 2009, 05:10:00 PM »

Dude, you're on Kotaku.

Say something!
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Guert
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« Reply #29 on: September 01, 2009, 05:38:15 PM »

I disagree with Guert that there are no choices. You are constantly trying to decide if you are going too fast, and whether you need to hit an obstacle or two.

I would like to note that I was talking about a lack of choices. Not there aren't any. Smiley
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ChevyRay
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« Reply #30 on: September 01, 2009, 05:45:43 PM »

THanks for the props guys - for those of you with big 1080p or 1920x1280 screens, I made a 3x version:

http://adamatomic.com/canabalt/mega/

This is great, I love this version.

I couldn't play for very long, but I like watching videos, so I can appreciate all the action going on in the background and listen to the nice music. The gameplay didn't feel very experimental at all, though -- but the presentation sure was nice! Smiley
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zachstronaut
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« Reply #31 on: September 01, 2009, 06:25:23 PM »

I found the game via EGP and thought it was brilliant.  Very addictive, and a rich, thick atmosphere for such a simple game.  I love the big robots blasting stuff in the background.  I love the birds and shattering glass.  The music by Danny B is fantastic.  Did he do the sound effects, too?  That doppler sound when that thing drops from the sky and smashes into the top of buildings is wicked.
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AdamAtomic
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« Reply #32 on: September 01, 2009, 07:05:46 PM »

I did all the effects, but Danny helped me make sure I didn't F em up too bad Smiley
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zachstronaut
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« Reply #33 on: September 01, 2009, 07:08:01 PM »

What did you use to produce the sound effects, if you don't mind me asking?


I did all the effects, but Danny helped me make sure I didn't F em up too bad Smiley
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AdamAtomic
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« Reply #34 on: September 02, 2009, 10:35:32 AM »

Updated Canabalt this morning (oh crap, afternoon Sad ) with some support & community tools, lemme know what you guys think!

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« Reply #35 on: September 02, 2009, 10:49:39 AM »

quick, sell your traffic to evony!
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Bennett
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« Reply #36 on: September 02, 2009, 11:58:46 AM »

as I said on twitter (but since you're not following me) you should incorporate these features into flixel. I bet it would drive a lot of people to adopt the API as a means of escaping the flash portal hegemony and running their own sites.
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AdamAtomic
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« Reply #37 on: September 02, 2009, 12:14:37 PM »

They're already in Smiley  I just won't have a chance to really bug check it and clean up the API for a few weeks, so it should go out in the October public!
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« Reply #38 on: September 02, 2009, 05:13:12 PM »

My brother says:
"[The guy] kind of looks like Michael Jackson."
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ElijahKatz
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« Reply #39 on: September 02, 2009, 06:44:11 PM »

I really like the new update!
I'm guessing the twitter button updates feed with how far you've gone?
and out of curiosity how much money have you made so far?
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