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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2147072 times)
JustRadek
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« Reply #6500 on: October 17, 2015, 05:35:48 AM »

Trudy's Mechanicals @ Incubator Games

We have another shot of the Ravager this week, this time he is distracting his enemies with his taunting animation!
 
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Tinimations
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« Reply #6501 on: October 17, 2015, 05:59:58 AM »

Dodging soundwaves in Klang!
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Miziziziz
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« Reply #6502 on: October 17, 2015, 06:21:51 AM »

xposting from my devlog. InterSection is now on Greenlight!
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Mad-Cat
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« Reply #6503 on: October 17, 2015, 07:58:50 AM »

Hi! New Screen for Rex Odyssey!



also super mini-vid showing the new lighting system (gif was too large):

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doihaveto
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« Reply #6504 on: October 17, 2015, 09:21:27 AM »

Project Highrise: added some fancy stores for NPCs to spend their hard-earned money:

(click through for full size with all the details...)

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Photon
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« Reply #6505 on: October 17, 2015, 09:25:00 AM »

Hi! New Screen for Rex Odyssey!



also super mini-vid showing the new lighting system (gif was too large):


Wah! This looks wonderful!  Hand Shake Left Waaagh! Hand Shake Right
Project Highrise: added some fancy stores for NPCs to spend their hard-earned money:

(click through for full size with all the details...)


Nice! The detail and consistency of it all is fantastic. It looks so very clean. Grin
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Aki-at
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« Reply #6506 on: October 17, 2015, 09:33:43 AM »


https://twitter.com/BrockCrocodile/status/655435186914643968

With the main menu, I'm wondering if I should ditch the scrolling fins. Played a bunch of classic SEGA games and most had a static or relatively limited menu, then I've got to figure how to make it transition from the main menu to save select/time attack.
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Photon
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« Reply #6507 on: October 17, 2015, 09:36:39 AM »


https://twitter.com/BrockCrocodile/status/655435186914643968

With the main menu, I'm wondering if I should ditch the scrolling fins. Played a bunch of classic SEGA games and most had a static or relatively limited menu, then I've got to figure how to make it transition from the main menu to save select/time attack.
It doesn't look bad, but I'm not sure its doing a lot for the menu either. Then again, that may be just what's needed.  Eh... Shrug
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inbits
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« Reply #6508 on: October 17, 2015, 09:46:18 AM »

Dodging soundwaves in Klang!

Saw your trailer earlier! The game looks and feels great =) How long has it been in development?
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contingent99
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« Reply #6509 on: October 17, 2015, 10:51:52 AM »

Updated our archers sprites this week!
You can check out more at our devlog

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BTSeven
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« Reply #6510 on: October 17, 2015, 11:14:48 AM »







Deep Flare: Explorer

Sorry for the italian lines Tongue translation will be done soon.
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blankfox_
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« Reply #6511 on: October 17, 2015, 12:19:22 PM »

Fat Mask is on Greenlight! Help = eternal love :D!

And now a brief look at the main Solo mode!

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promolchu
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« Reply #6512 on: October 17, 2015, 12:32:17 PM »


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paulp
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« Reply #6513 on: October 17, 2015, 01:06:00 PM »

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ronare
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« Reply #6514 on: October 17, 2015, 02:02:36 PM »

Made a small planet generator for an upcoming game (maybe)  Smiley

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Timo Vihola
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« Reply #6515 on: October 17, 2015, 03:14:04 PM »

Mad-Cat: Nice Animal Crossing vibe, me likes!

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gereon
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« Reply #6516 on: October 17, 2015, 03:46:52 PM »

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charliecarlo
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« Reply #6517 on: October 17, 2015, 04:00:32 PM »

That planet generator is really slick, ronare.


This is all I accomplished this week.
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QOG
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« Reply #6518 on: October 17, 2015, 04:06:30 PM »



That planet generator is really slick, ronare.
^This
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Rotondo
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« Reply #6519 on: October 17, 2015, 04:07:52 PM »

It's dangerous to go alone! Take "this".



I actually just launched the kickstarter for my game, The Forgettable Dungeon if you guys want to check it out.

https://www.kickstarter.com/projects/rotondo/forgettabledungeon
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