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879989 Posts in 33015 Topics- by 24385 Members - Latest Member: jhewitt

May 25, 2013, 12:58:01 PM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: GO HERE TO CONTRIBUTE
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Author Topic: Indie Brawl: GO HERE TO CONTRIBUTE  (Read 58152 times)
Derek
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« Reply #15 on: August 18, 2008, 12:46:52 AM »

That's frickin' awesome, Oracle!  MOAR MOAR! Kiss

Quote/Curly should be pretty easy overall - since most of their moves are gun attacks, if we get animations for firing left/right/up/down we're already halfway there!

P.S. Naija's almost done, animation-wise.
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Mr.moo
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« Reply #16 on: August 18, 2008, 01:41:07 AM »

i reallllllllllly like it but one problem is that it looks like quote is raping his gun....but its still brilliant....
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William Broom
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« Reply #17 on: August 18, 2008, 02:14:17 AM »

 WTF It's like one of those magic eye puzzles. Once you see it, it can never be unseen.
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increpare
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« Reply #18 on: August 18, 2008, 05:05:28 AM »

Does the shadow the gun's casting on quote's leg look a blick flickery?
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Corpus
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« Reply #19 on: August 18, 2008, 05:13:10 AM »

I think it could do with being a little bit slower, personally. Also, his hand and gun should probably move up and towards him bit as his arm bends, because at the minute his arm's fluctuating in length.

These are just small things, though, and are probably only worth worrying about later in the game, if at all. On the whole, it's awesome Grin
« Last Edit: August 18, 2008, 03:46:15 PM by Corpus » Logged
Oracle
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« Reply #20 on: August 18, 2008, 09:20:09 AM »

What size should the portrait of the character be (in pixels)
Is it just for the selection screen? or when they throw some sort of special attack, in the same Marvel vs Capcom style?
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Soulliard
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« Reply #21 on: August 18, 2008, 11:50:57 AM »

What size should the portrait of the character be (in pixels)
Is it just for the selection screen? or when they throw some sort of special attack, in the same Marvel vs Capcom style?
It's just for the character selection screen. The portraits will be 48x48 pixels: big enough that I could fill the screen with them even if there were only a few character, but small enough that I could potentially fit tons of characters on the selection screen.
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Oracle
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« Reply #22 on: August 18, 2008, 12:08:29 PM »

GotchaŽ.

Are specials/supers planned on the engine tho?
How about "Zoom out" when the players are far from each other? (samurai showdown style)
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Soulliard
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« Reply #23 on: August 18, 2008, 06:18:37 PM »

Are specials/supers planned on the engine tho?
Only SSB-style specials.
Quote
How about "Zoom out" when the players are far from each other? (samurai showdown style)
Zooming and pixel art generally don't get along.
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Oracle
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« Reply #24 on: August 18, 2008, 06:51:00 PM »

Are specials/supers planned on the engine tho?
Only SSB-style specials.
Quote
How about "Zoom out" when the players are far from each other? (samurai showdown style)
Zooming and pixel art generally don't get along.

Brawl has a nifty little addon of specials, wich are actually quite fun, and about the zoom thingie, if done properly, i think it could work out just great, because it really gives a sense of huge space. Besides, otherwise, stages would be pretty small, and dont really offer a chance to fight out with 4 chars.

Try some videos of Samurai Showdown, Savage Reign (i think) Double Dragon, on neogeo, its pretty much the way to implement the camera system on a 2D smash clone.

Im just throwing out some ideas tho,
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Xion
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« Reply #25 on: August 18, 2008, 08:54:25 PM »

Are specials/supers planned on the engine tho?
Only SSB-style specials.
You mean melee, right? Not Brawl's Final smashes?
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« Reply #26 on: August 18, 2008, 08:58:47 PM »

Are specials/supers planned on the engine tho?
Only SSB-style specials.
You mean melee, right? Not Brawl's Final smashes?
Super-Smash-Brothers
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Xion
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« Reply #27 on: August 18, 2008, 09:04:53 PM »

I know. There were three of them, two subtitled "melee" and "brawl", respectively. The latter had massive attacks called Final Smashes, whereas the formers' "specials" were merely an extended moveset affixed to a button separate from "normal" attacks. I'm inquiring as to whether Nightshade means to include the latters' epic attacks.
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William Broom
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« Reply #28 on: August 19, 2008, 12:55:26 AM »

2D smash clone
Angry
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Mr.moo
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« Reply #29 on: August 19, 2008, 01:01:07 AM »

ill be gone for 2 weeks due to home problems...
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