mirrorfish
Level 1
?!?! ... It's just a box.
|
|
« Reply #40 on: April 09, 2015, 04:36:04 AM » |
|
Charming I love guinea pigs! Good luck! And yes, the name is so absurd it's a winner.
|
|
|
Logged
|
|
|
|
JoeGP
|
|
« Reply #41 on: April 15, 2015, 06:33:31 PM » |
|
DevLog #6 - Building the engine:
|
|
|
Logged
|
|
|
|
b∀ kkusa
|
|
« Reply #42 on: April 16, 2015, 04:56:17 AM » |
|
This video is really interesting. Kind of refreshing to see the progress without all the coding headache.
|
|
|
Logged
|
|
|
|
JoeGP
|
|
« Reply #43 on: April 22, 2015, 04:41:56 PM » |
|
DevLog #7 - the Vault Fail Cycle:
|
|
|
Logged
|
|
|
|
JoeGP
|
|
« Reply #44 on: April 29, 2015, 01:20:54 PM » |
|
DevLog #8 - Wall Run Cycle:
|
|
|
Logged
|
|
|
|
JoeGP
|
|
« Reply #45 on: May 06, 2015, 11:08:27 AM » |
|
DevLog #9 - Wall Run Fail Cycle:
|
|
|
Logged
|
|
|
|
JoeGP
|
|
« Reply #46 on: May 13, 2015, 11:17:20 AM » |
|
DevLog #10 - Building the Game Engine Part 2:
|
|
|
Logged
|
|
|
|
JoeGP
|
|
« Reply #47 on: May 13, 2015, 10:38:41 PM » |
|
Charming I love guinea pigs! Good luck! And yes, the name is so absurd it's a winner. Sorry to respond so late and after the fact, but thanks so much! Guinea pigs are the best. I'm glad you like the name! It was just a placeholder at first, but then I began to really like it!
|
|
|
Logged
|
|
|
|
JoeGP
|
|
« Reply #48 on: May 27, 2015, 01:50:13 PM » |
|
DevLog #11 - 2D Animated High Jump:
|
|
|
Logged
|
|
|
|
JoeGP
|
|
« Reply #49 on: June 03, 2015, 11:51:11 AM » |
|
DevLog #12 - High Jump Fail:
|
|
|
Logged
|
|
|
|
Bluebutton
|
|
« Reply #50 on: June 03, 2015, 12:11:17 PM » |
|
Great animation style! What platforms are you targeting?
|
|
|
Logged
|
|
|
|
JoeGP
|
|
« Reply #51 on: June 03, 2015, 12:30:47 PM » |
|
Thanks a lot! My primary focus for the first version of the game will be iOS, and hopefully Android, with a Windows and maybe Flash version, as well. But the first version will be a mobile one-button type game. After that I'm going to develop it into a full platformer.
|
|
|
Logged
|
|
|
|
JoeGP
|
|
« Reply #52 on: June 10, 2015, 11:45:29 AM » |
|
DevLog #13 - Flip Over Cycle:
|
|
|
Logged
|
|
|
|
JoeGP
|
|
« Reply #53 on: June 17, 2015, 11:34:58 AM » |
|
DevLog #14 - Hand Flip Cycle:
|
|
|
Logged
|
|
|
|
JoeGP
|
|
« Reply #54 on: June 26, 2015, 04:54:38 PM » |
|
DevLog #15 - Hand Flip FAIL Cycle:
|
|
|
Logged
|
|
|
|
JoeGP
|
|
« Reply #55 on: July 04, 2015, 05:40:25 PM » |
|
DevLog #16 - Building the game engine part 3 -
|
|
|
Logged
|
|
|
|
JoeGP
|
|
« Reply #56 on: July 05, 2015, 03:01:14 PM » |
|
|
|
|
Logged
|
|
|
|
Cunnah
Level 1
|
|
« Reply #57 on: July 05, 2015, 03:11:11 PM » |
|
I love it, can't help but think he needs a sweat band.
|
|
|
Logged
|
|
|
|
JoeGP
|
|
« Reply #58 on: July 05, 2015, 07:24:50 PM » |
|
I love it, can't help but think he needs a sweat band.
Thanks! Haha yeah that would really complete the look!
|
|
|
Logged
|
|
|
|
JoeGP
|
|
« Reply #59 on: July 27, 2015, 03:12:10 PM » |
|
DevLog #17 - Randomly Generating Levels:
|
|
|
Logged
|
|
|
|
|