okelly4408
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« Reply #160 on: October 18, 2012, 04:23:10 PM » |
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That is pretty neat!
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Schrompf
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« Reply #161 on: October 19, 2012, 02:03:00 AM » |
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I'd buy this island. Can I have a landing bridge?
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Snake World, multiplayer worm eats stuff and grows DevLog
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IzzyReggie
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« Reply #162 on: October 19, 2012, 02:37:04 PM » |
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This is a double fail! As I recorded the initial fail, fraps decided to record music that I was apparently listening to (my headphones weren't on, so I didn't even know!)
Although, I'm not sure if this is a fail so much as it is passing inappropriate parameters to a function that makes Gerstner waves.
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ThemsAllTook
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« Reply #163 on: October 19, 2012, 03:36:37 PM » |
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This is a double fail! As I recorded the initial fail, fraps decided to record music that I was apparently listening to (my headphones weren't on, so I didn't even know!)
Triple fail because of dubstep.
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AlwaysGeeky
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« Reply #164 on: October 22, 2012, 10:09:15 AM » |
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[quotee] Haha sweet I love that picture! it actually looks like it is intentional.
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DustyDrake
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« Reply #165 on: October 22, 2012, 08:59:29 PM » |
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I accidentally put the Field of View way too high.
I do not regret anything.
(Watch in HD)
P.S. Listening to this makes it way cooler
The Grid. A digital frontier. I tried to picture clusters of information as they moved through the computer. What did they look like? Ships? motorcycles? Were the circuits like freeways? I kept dreaming of a world I thought I'd never see. And then, one day...
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Dr. Cooldude
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« Reply #166 on: October 22, 2012, 09:52:46 PM » |
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I accidentally put the Field of View way too high.
I do not regret anything.
(Watch in HD)
P.S. Listening to this makes it way cooler
The Grid. A digital frontier. I tried to picture clusters of information as they moved through the computer. What did they look like? Ships? motorcycles? Were the circuits like freeways? I kept dreaming of a world I thought I'd never see. And then, one day... *suddent urge to listen to my Tron Legacy CD* Thanks!
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eigenbom
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« Reply #167 on: October 23, 2012, 05:31:22 PM » |
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one wrong coord and some gnarly godrays appear
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DustyDrake
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« Reply #168 on: October 24, 2012, 03:32:45 AM » |
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Not really sure if it's a 'fail' per say, just not what I expected. I was working on making a Geometry Wars styled grid, and while that worked, this rather unexpected thing happened when I enlarged the selection area to 'full' and set the pull force to reverse. Makes a neat desktop background too. (Compressing the grid to a point and making it re-expand turned out to be fun too.)
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Dr. Cooldude
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« Reply #169 on: October 24, 2012, 03:36:44 AM » |
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Not really sure if it's a 'fail' per say, just not what I expected. I was working on making a Geometry Wars styled grid, and while that worked, this rather unexpected thing happened when I enlarged the selection area to 'full' and set the pull force to reverse. Makes a neat desktop background too. (Compressing the grid to a point and making it re-expand turned out to be fun too.) I really like it actually!
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s_l_m
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« Reply #170 on: October 24, 2012, 08:07:50 PM » |
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I am currently programming a function in XNA that makes an old-school style fade-out (You know, like the older PSX games, where some of the brighter pixels are still a little bit visible before it's all faded out). So I sketched this code out: if (fadeout == true) { GraphicsDevice.Textures[0] = null; for (int i = 0; i < colorBuffer.Length; i++) { if (colorBuffer[i].R > 0) colorBuffer[i].R -= 1; if (colorBuffer[i].G > 0) colorBuffer[i].G -= 1; if (colorBuffer[i].B > 0) colorBuffer[i].B -= 1; }
testImage.SetData(colorBuffer); }
Intended result: And it works pretty good, it does what I expect with no performance problems at all. However, I think the fadeout was too slow (it takes approx. 4 - 5 seconds), so I replaced 1 with 8. The fail here is that it doesn't check if there's an underflow, so this is the hillarious result I get:
It looks smoother at 60 FPS though (YouTube converts it to 30 FPS). I think it looks like one of those cool Amiga demo effects. I read your code first before scrolling down, and totally guessed what the issue was going to be to be I think I have encountered the same problem before actually. I just can't remember when. Anyway, the working version looks very nice
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Think happy thoughts.
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Ashkin
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« Reply #171 on: November 03, 2012, 09:02:59 PM » |
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Whoops.
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Udderdude
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« Reply #172 on: November 04, 2012, 05:13:40 AM » |
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You broke Flash!
Nice job.
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kamac
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« Reply #173 on: November 04, 2012, 02:04:47 PM » |
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You broke Flash! Pff. Easy.
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nikki
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« Reply #174 on: November 05, 2012, 02:49:18 PM » |
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Triple fail because of dubstep. If I'd had some music making software on my GNU/Linux box and would be willing to take the time to learn creating dubsteb i'd make a remix of this for you. (because I once took some dmt and listened to dubsteb and believe in parallel gods and inverse&inside out time nowadays )
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« Last Edit: November 05, 2012, 02:54:43 PM by nikki »
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Aloshi
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« Reply #175 on: November 11, 2012, 01:56:27 PM » |
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I somehow managed to make reverse lighting - the closer to the light, the darker the texture. I believe it was a result of not normalizing something: Reverse light could potentially be a cool game mechanic. Also this happened when I was playing around: Still can't get the damn thing right. EDIT: WHYYYYYYY
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« Last Edit: November 11, 2012, 02:39:57 PM by Aloshi »
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Radix
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« Reply #176 on: November 13, 2012, 04:10:28 PM » |
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eigenbom
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« Reply #177 on: November 13, 2012, 04:23:18 PM » |
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@radix my eyes just vomitted
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Dr. Cooldude
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« Reply #178 on: November 13, 2012, 11:15:20 PM » |
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@radix Reminds me of ZX Spectrum graphics
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« Last Edit: November 13, 2012, 11:28:12 PM by Dr. Cooldude »
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Radix
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« Reply #179 on: November 14, 2012, 12:27:40 AM » |
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Yeah I totally wanna make a speccish adventure game at some point with this shit. Horrible things keep happening but it's great.
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