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TIGSource ForumsDeveloperDesignSo what are you working on?
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Author Topic: So what are you working on?  (Read 2329366 times)
Adamski
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« Reply #3820 on: April 22, 2009, 06:04:02 PM »

Nice!  Smiley No shadows under the hair or on the face?  Wink
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agj
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« Reply #3821 on: April 22, 2009, 06:26:49 PM »

"Susannah"

Fucking awesome.
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William Broom
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« Reply #3822 on: April 23, 2009, 12:15:57 AM »

Sprite set and animation for the game I'm working on with my friend william broom.
An action platformer. This is so that you can get an idea of the graphics we will be using for this game: everything will be drawn and scanned in.
Btw, I'm doing all of the storyline, art and design work, and will (aka chutup) is programming it and putting it together. But we dont have anyone for music yet...
we wont need one for a while so this is not me asking... just saying.
This is cool stuff, my friend.
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Bones
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« Reply #3823 on: April 23, 2009, 02:49:16 AM »

Any suggestions or feedback would be awesome.
I'm thinking about changing the formation up if I can at all.

Earlier I got the idea to re-invent chess.
Diagonal board, same movement system as normal just square grid.
I played like this, it is playable it works.. but there are problems I still need to sort out.

Cons
Castle is trapped on the black tiles.
With the rotation of the board they have taken over the effect of the bishop.
Which doesn't work because the bishop in real chess is on opposite colors...

Pawns x2 move on the first turn doesn't really work.
Except maybe on the back pawns that I will call the "Archers" just for the sake of naming things.

ATM, the formation lacks Exits for the King from 5 to 3.
And how the knights are positioned allows them to be played on the first turn like normal chess.

Pros
Front line becomes very important, pawns become more dangerous but at the same time fragile.

Side skirts are fun to play with, you can swing the knights in there with the bishops.

Different (confusing) perspective on chess
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Sit down and relax,
Keeping focus on your breath,
This may take a while.

Hempuli‽
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« Reply #3824 on: April 23, 2009, 10:34:02 AM »



Still working on this, and making slow progress.
Bees!
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Jared C
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« Reply #3825 on: April 23, 2009, 11:33:21 AM »

Umm... Hempuli?  Why are you so awesome?  Crazy
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mirosurabu
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« Reply #3826 on: April 23, 2009, 12:10:58 PM »

These bees seem a little bit too big. Don't they?

edit: my trolling tendencies...
« Last Edit: April 23, 2009, 03:45:29 PM by Miroslav Malešević » Logged
Glyph
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« Reply #3827 on: April 23, 2009, 01:10:35 PM »

These bees seem a little bit too big. Don't they?
Yeah, but who's going to use a laser gun on normal bees? Wink

(Page 256, alright!)
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Anna
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« Reply #3828 on: April 23, 2009, 03:41:05 PM »

Thanks for the comments! Here's an update.



(These characters were designed by a friend, this is another one of my interpretations.)
« Last Edit: April 23, 2009, 03:45:44 PM by Anna » Logged
The Ivy
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« Reply #3829 on: April 23, 2009, 04:37:51 PM »

Hempuli, anyone who puts a swarm of bees into their game automatically gets points* in my book.

*Points are redeemable for high-fives.
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Hempuli‽
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« Reply #3830 on: April 23, 2009, 09:08:52 PM »

I manage to get a rather satisfying death animation for the bees:


The sprite size is 48x48, so that's why the explosion doesn't spread further.
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Corpus
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« Reply #3831 on: April 24, 2009, 12:08:49 AM »

It's time to fuck it up with some particles  WizardHand Point Right
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pgil
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« Reply #3832 on: April 24, 2009, 07:05:46 AM »

Swarms of exploding bees? I approve Hand Metal LeftTigerHand Metal Right

Any suggestions or feedback would be awesome.
I'm thinking about changing the formation up if I can at all.

Different (confusing) perspective on chess
This looks really cool.. I'm not much of a chess player, but i'd love to try this.
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kyn
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« Reply #3833 on: April 24, 2009, 08:48:04 AM »


CLICK CLICK


I'm working on this platform game for school, I'm not very good with coding so the jumping still acts a little fidgety sometimes, but anyways let me know if anything feels awkward so far.

UP= JUMP
LEFT= LEFT
RIGHT= RIGHT
DOWN= SIT
HOLD SPACE= WALK
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JLJac
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« Reply #3834 on: April 24, 2009, 09:01:01 AM »

You're combining a kinda realistic gravitational acceleration with a very high jump height, which makes it feel a bit like he has super augmented thruster legs rather than just being a game character. I like it Shrug
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ben2theedge
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« Reply #3835 on: April 24, 2009, 10:17:21 AM »



Still working on this, and making slow progress.
Bees!

NOT THE BEES!

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Hedenius
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« Reply #3836 on: April 24, 2009, 10:27:05 AM »

Nothing game related, but i guess that's ok.

http://web.comhem.se/martinwinqvist/bilder/wbac.jpg

http://web.comhem.se/martinwinqvist/bilder/gorilla.gif
(can you see what its supposed to look like?)
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michael
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yo


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« Reply #3837 on: April 24, 2009, 12:14:35 PM »

Thanks for the comments! Here's an update.



(These characters were designed by a friend, this is another one of my interpretations.)

there needs to be an emote of me twirling around in a spring dress with butterflies and sparkles crying form my eyes to express how wonderful this is. youre really good at bringing the attractive qualities of pixel art into other media, both this and the 3d models you made earlier


hempuli youve still got the vomiting gun and the chair gun right?
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you rob the bank, i'll rob stewart
Anna
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« Reply #3838 on: April 24, 2009, 01:54:36 PM »

haha, glad you like them Smiley
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kyn
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« Reply #3839 on: April 24, 2009, 02:22:26 PM »

You're combining a kinda realistic gravitational acceleration with a very high jump height, which makes it feel a bit like he has super augmented thruster legs rather than just being a game character. I like it Shrug
Now that you mention it, I've been researching other game's jumps and mine looks a little bit too fast WTF
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