clockwrk_routine
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« Reply #10220 on: January 10, 2013, 04:23:54 AM » |
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learning c++ and sfml first project is a modular pixel animating program to be used in an upcoming project so much too learn I might give up
@solarlune that's wicked cool, I want one
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kurtkz
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« Reply #10221 on: January 10, 2013, 04:28:42 AM » |
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A thing while I worked on today while sitting on Valchion (a game crashing bug in the title screen to game transition). Nice job. Not many people I know of have a Caanoo (I have the Wiz & the Caanoo). If you're interested I wrote an C/C++ 2D/3D engine (with simple physics) a while back. It's not open sourced but you're welcome to it if you'd like to do something with it. It does >20k textured polygons per second at a stable 60fps.
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Code_Assassin
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« Reply #10222 on: January 10, 2013, 04:31:03 AM » |
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learning c++ and sfml first project is a modular pixel animating program to be used in an upcoming project so much too learn I might give up
That's awesome! SFML is a pretty neat API to use. C++ can be hard to grasp sometimes but dont give up Let me know what you do with it, I'd love to see it EDIT: Yay for best time completed with level and stuff. This level is actually pretty hard. Still trying to see if it's possibly to beat it under best_time(stored to a text file for now). I also have water :D
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« Last Edit: January 10, 2013, 05:17:34 AM by Code_Assassin »
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clockwrk_routine
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« Reply #10223 on: January 10, 2013, 05:34:28 AM » |
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:D c++ isn't as bad as I thought with my prior programming experience, followed the cplusplus.com tutorial which was a huge help. I'm a little lost when I come across pointers and references, but its nice to be able to read and follow c++ code now. anyways will definitely post up dates.
- takes input - drew my first sprite i'm happier than shit
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« Last Edit: January 10, 2013, 05:41:54 AM by minnow »
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Code_Assassin
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« Reply #10225 on: January 11, 2013, 01:57:35 PM » |
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- takes input - drew my first sprite i'm happier than shit
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Udderdude
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« Reply #10227 on: January 11, 2013, 02:21:29 PM » |
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Fucked up Playstation/N64 emulator? D:
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nihilocrat
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« Reply #10228 on: January 12, 2013, 07:00:30 PM » |
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Combat input design documentation. I'm not really big on design docs, but it just helps me to think through all of the possibilities visually.
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sublinimal
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« Reply #10229 on: January 12, 2013, 07:05:49 PM » |
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Ooh, nice. I think I could profit from doing those sometimes.
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Code_Assassin
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« Reply #10231 on: January 13, 2013, 12:13:55 AM » |
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ZeroExEffEff
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« Reply #10232 on: January 13, 2013, 05:22:38 PM » |
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Finishing a level loader for a top-down sandbox (a la GTA originals). Then, level editor...
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Noel Berry
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« Reply #10233 on: January 13, 2013, 09:53:28 PM » |
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Making a game about a drunk assassin who, after completing a mission, drunk-texts his/her ex. WASD + Mouse...
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Code_Assassin
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« Reply #10234 on: January 13, 2013, 10:06:13 PM » |
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snip
;_; I don't want to be drunk This is a pretty nice prototype you've got going here :D I would love to see more.
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Franklin's Ghost
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« Reply #10235 on: January 13, 2013, 11:34:51 PM » |
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Making a game about a drunk assassin who, after completing a mission, drunk-texts his/her ex. WASD + Mouse... Liking the prototype and great story idea.
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Liosan
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« Reply #10236 on: January 14, 2013, 01:05:15 AM » |
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Some programmer art for a friend's online game. It's a kindof medieval-themed 4X RTS, quite similar to Colonisation in terms of gameplay. The houses ain't mine, but there rest of the graphics is - a reindeer (special terrain for the map), a pikeman, a salt-collector, a coat-maker, and 2 variants on a siege workshop. I'm happy with them, even though I think they look a bit amateurish Now that I put them together, I see that the one with the bag is a bit too tall... Liosan
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Christoffer
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« Reply #10237 on: January 14, 2013, 11:53:21 AM » |
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ZeroExEffEff
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« Reply #10238 on: January 14, 2013, 02:51:01 PM » |
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Making a game about a drunk assassin who, after completing a mission, drunk-texts his/her ex. WASD + Mouse... Damn, that prototype is good.
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ANtY
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« Reply #10239 on: January 14, 2013, 03:14:35 PM » |
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on a gam
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