So, 2 weeks until the full release.
We just added a s**t load of content:
Boss bull
My partner made this boss programmer art
So I made the final art into something creepy
We had a lot of fights and backstage drama regarding this boss, my partner hated it, some of the people didn't like it and some loved it very much but at the end of the day, it was victorious because it got implemented in the game.
+ damaged states and all that
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Next boss, another creepy little thing mix of plant life with flesh.
inspiration was the cell division
And yea we also added a flower with eyes because real eyes realize real lies.
And we also ended up having a moving(fake moving) train scenario mixed with Tower defense elements, we only added 2 such scenarios in the entire game in order to keep the gameplay always fresh.
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And some extra data:
We currently are on 9.000 Wishlists and 950 followers on Steam.
The release is on 15 February so less than 2 weeks away from the time of posting this entry.
The marketing campaign is ongoing.
If you have any questions let me know.
And please excuse my slow rate of post lately, I am very busy with game and marketing that I have very little time for the dev updates
Gentlemen