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1411630 Posts in 69393 Topics- by 58447 Members - Latest Member: sinsofsven

May 12, 2024, 05:20:56 AM

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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsIndie BrawlIndie Brawl: Trilby
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Author Topic: Indie Brawl: Trilby  (Read 103844 times)
Dailyman
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« Reply #320 on: December 07, 2009, 06:44:05 PM »

There is no doubt that we need a new walking animation now. The current one is wrongly proportioned and anime-esque, as has already been said.

this
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mokesmoe
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« Reply #321 on: December 07, 2009, 08:49:02 PM »

For God so loved the world that he gave ArdentSideburn, so that whoever saw his pixel art shall not perish, but be in everlasting awe.
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ArdentSideburn
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« Reply #322 on: December 09, 2009, 04:53:28 PM »

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MaloEspada
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« Reply #323 on: December 09, 2009, 05:01:04 PM »

Amazing but I kinda dislike how his left hand is grabbing the umbrella too
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shig
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« Reply #324 on: December 09, 2009, 05:11:53 PM »

He's a bit more "ninja" than "sneaky" there.

But I guess this is more fighting than sneaking around, and he already has plenty of sneaky stuff like the flit and the smoke bomb. This is pretty awesome.

Also I think his other hand is in his pocket. Maybe you should not show his arm at all?
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godsavant
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« Reply #325 on: December 09, 2009, 06:23:21 PM »

I wish we could be a bit less nitpicky; I think this animation is more than good enough.
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Soulliard
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« Reply #326 on: December 09, 2009, 07:09:34 PM »

As do I. If you really have a problem with the animations you're welcome to edit them.
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hyperduck
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« Reply #327 on: December 10, 2009, 03:29:30 AM »

Indeed, that animation is poi-fecto. The process will just take longer if nitpicking persists through each motion of the game Sad
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JMickle
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« Reply #328 on: December 10, 2009, 04:40:17 AM »

if the weird hand isn't fixed when i get home i'll have a shot at making it look a bit nicer. its the only thing annoying me.

edit:-
Just moulded the first frames' fingers together.
« Last Edit: December 10, 2009, 02:05:37 PM by JMickle » Logged

Blaizer
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« Reply #329 on: December 10, 2009, 05:39:58 PM »

Now a weird white line appears. I don't like it.
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godsavant
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« Reply #330 on: December 10, 2009, 06:01:01 PM »

Agreed. I go with the first one.
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Blaizer
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« Reply #331 on: December 10, 2009, 08:08:26 PM »

Now a weird white line appears. I don't like it.
Well... It's on the first one as well. You just don't notice it as much because it blends in.
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godsavant
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« Reply #332 on: December 10, 2009, 08:10:07 PM »

Did you just argue with yourself.  Cheesy
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JaJitsu
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« Reply #333 on: December 10, 2009, 09:12:34 PM »

did you just state a question?  Cheesy
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Blaizer
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« Reply #334 on: December 10, 2009, 09:48:52 PM »

Did you just argue with yourself.  Cheesy
Lol... I clarified myself.
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godsavant
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« Reply #335 on: December 10, 2009, 10:21:00 PM »

What were we talking about again.  Cheesy
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hyperduck
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« Reply #336 on: December 11, 2009, 04:31:14 AM »

Ninjas and peanut butter, why the two should never mix, onto the next character! AHOY! IM LEADING THE WAY but bringing no such animating skill to the battle.
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kyn
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« Reply #337 on: December 11, 2009, 12:21:07 PM »


Mock Anger

I can never compete with this, my old sprite looks like baby Trilby carrying his toy in comparison.
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Mogget
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« Reply #338 on: December 12, 2009, 12:53:20 AM »


As I was editing this, I figured it out: The white line is supposed to be part of the umbrella, where the handle ends. I edited it out nevertheless. Use what you like best.
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JMickle
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« Reply #339 on: December 12, 2009, 08:04:56 AM »

the fingers on the first few frames still annoy the hell outta me >_>
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