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TIGSource ForumsCommunityDevLogsThe Walled Garden (Inspired by SMB, N+ and Metroid)
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Author Topic: The Walled Garden (Inspired by SMB, N+ and Metroid)  (Read 143466 times)
cynicalsandel
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« Reply #140 on: March 10, 2012, 02:56:29 PM »

I don't know what this is, but it looks amazing. The trees growing was awesome, and all the art is great. Good luck with the rest of it!
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Bones
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« Reply #141 on: March 10, 2012, 04:08:42 PM »





Small video to try and see how changing hands would look without animation, not bad.
Trying to create a way so that every hand position creates a unique variable when you combine both hands.

Left hand is 1,2,3,4,5

Right hand is 6,7,8,9,10

Left hand*righthand=total

But I've found a flaw with that way.
6,7,8,9,10
12,14,16,18,20
18,21,24,27,30
24,28,32,36,40
30,35,40,45,50

There are 6 duplicates that occur.

My next idea is to assign words to each finger.
And then combining the two words to get a unique combination without duplicates.

Edit: There are 25 possible combinations.
1,2,3,4,5
+
10,20,30,40,50

Changing the numbers and adding them instead of multiplying seems to be the fix.

« Last Edit: March 10, 2012, 08:55:01 PM by Bones » Logged

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Bones
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« Reply #142 on: March 11, 2012, 12:09:32 PM »

It has no back leg.
This has been a fun animation.




Oh and spoiler
When the giraffe dies it turns into Dali's Burning Giraffe.



Giraffes are

.
« Last Edit: March 12, 2012, 11:07:17 AM by Bones » Logged

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Nate_G
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« Reply #143 on: March 11, 2012, 12:56:59 PM »

Fascinating project, I managed to miss this one until today.

If you're not fill to the brim with music already, I might have some suitable stuff you could use. Take a listen to my ambient stuff at www.icefishing.gallardosound.com if you fancy it Smiley
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Overpass
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Bones
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« Reply #144 on: March 12, 2012, 11:06:20 AM »

Hey awesome thanks!
I've lost track of how many people are helping out with music.
So I'm starting to make a list and check it twice.

Always looking for more music, though I can't seem to access your site. Sad


This animation still has a lot of kinks to be fixed.
« Last Edit: March 12, 2012, 11:14:23 AM by Bones » Logged

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« Reply #145 on: March 12, 2012, 05:44:56 PM »

This creature is excellent, it really reminds me of Miyazaki like in Princess Mononoke.
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« Reply #146 on: March 13, 2012, 12:30:26 AM »

Hmmm very strange, the link works for me. Is it broken for anyone else?

[edit] AH. It is broken. I thought I'd worked out all these issues. My former domain name service killed my domain and it's been a huge ball-ache since.

[edit 2] OK, sorted. It's working now Smiley
« Last Edit: March 13, 2012, 12:36:45 AM by Nate_G » Logged

Overpass
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Bones
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« Reply #147 on: March 13, 2012, 11:42:35 AM »

Youve got some pretty awesome ambient stuff, I also like that you listed the items used to make some of the sounds.
I could see myself using a couple of these for sure.
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« Reply #148 on: March 13, 2012, 01:54:50 PM »

Thanks dude Smiley

icefishing I has been implemented (remixed) in Red Rogue, but icefishing II is up for grabs.

I also have buttloads of general ambience and such I've generated over the past few weeks, so that's on offer too if you're interested!
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Overpass
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Bones
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« Reply #149 on: March 14, 2012, 03:25:29 PM »

Cool good to know, I'll find a nice spot for them.


Decided to make a new grenade explosion animation.
Better than the old circle I was using before.
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Franklin's Ghost
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« Reply #150 on: March 14, 2012, 05:23:17 PM »

New grenade explosion is looking nice and seems to work better visually in the world then the old one. I was trying to create an explosion like yours for my game but sucked at it and gave up  Smiley
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Bones
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« Reply #151 on: March 15, 2012, 11:15:45 AM »



Thanks Franklin took myself a little bit to get the animation to look right.

Today's Update
Added randomly generated 32x32 boulders to the terrain that can fall and crush you if you are underneath them.

Working on some more boss action ideas and getting them working in-game.
Designing a couple levels for early tutorial type levels that show the basics.

Made the shooting have some recoil instead of shooting in a straight line all the time.
Code:
direction=(point_direction(x,y,mouse_x,mouse_y)-random(5)+random(5)) 
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« Reply #152 on: March 15, 2012, 01:14:56 PM »

Sorry for the terrible quality video but I'm working on some boulders.
They wont always fall from the sky I'm just testing collisions, noticing a few errors grenades need to get pushed by the falling boulder instead of keep the rock floating in the air.





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« Reply #153 on: March 26, 2012, 01:17:17 AM »

Hasn't been too much to update you all on.
Fixed a few bugs in some of the enemies behaviours, trying to get everything that is already made to work with no problems.

In the mean time, decided to post some more inspirational works.
Here is a small collection of no-face/mask creatures.

The game is currently very dark graphically, I feel I need to bring a lot more colour into the aesthetic and make the darkness really pop out against the colour.
Beksinski will likely be the number one influence in this portion.















« Last Edit: March 26, 2012, 01:41:09 AM by Bones » Logged

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« Reply #154 on: March 27, 2012, 10:54:47 AM »

In the mean time, decided to post some more inspirational works.
Here is a small collection of no-face/mask creatures.

This is great - love looking at these.



The game is currently very dark graphically, I feel I need to bring a lot more colour into the aesthetic and make the darkness really pop out against the colour.

Looking forward to seeing this.  I already really dig the colours for the explosion, as so:





Don't have anything bad or anything I dislike to comment on Shrug
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« Reply #155 on: March 27, 2012, 04:28:27 PM »

That new grenade effect is beautiful and I love the weird designs for enemies you keep creating.  I can't wait to see more updates.
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Bones
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« Reply #156 on: April 01, 2012, 01:39:15 PM »

Haha well thanks but those enemie designs are not mine.
Just a collection of masked creatures I've found on dA, if I choose to use any of them I will be sure to get permission from the original artist like I have for the creatures I am using that are not of my original design.

First on the agenda, some awesome news! (this is not an april fools joke)
I met Steve Sim aka Steb Sly at the Global Game Jam in January.
He has offered to help me out with creating some original sound effects for the creatures and bosses in my game.
Steve was the Lead sound designer for Bioware he worked on Dragon Age, Mass Effect, Jade Empire and Star Wars : Knights of the Old Republic to name a few.
So lets make a warm welcome for my new mentor in sound design!  Evil

He's moving to Nova Scotia... D: Frack.


Saw this in the game "Rage"
Thought it would make for a good Hand of God.

Here are a few notes I've jotted down from a few books I've been reading.
"The Tree of Life: Image for the Cosmos - Roger Cook" & "Creation Myths: Man's introduction to the World - David Maclagan"
Quote
- Hidden Seeds
- Root of all Roots
- Spheres of God
- Seven eyes of The Lord : Seven Heavenly Bodies
- Hand of God
- Word of God
- Light of God
- Center of the World consists of two Olive Trees "Not of the East nor of the West"
- The oil from these trees burns even if no fire touched it
- Burning Bush
- The Tree of Life : Cosmic Tree grew from the earth to the heavens, it is the fulcrum of all things.
- The four rivers



Quote
A dark door at the base of a tree. The door leads to the depths of the unconscious and signifies the need to renew a disturbed and troubled consciousness by making a return to the depths of psychic life.



« Last Edit: May 01, 2012, 07:49:24 AM by Bones » Logged

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petra
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« Reply #157 on: April 01, 2012, 02:39:23 PM »

This is gorgeous.
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Bones
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« Reply #158 on: April 02, 2012, 07:51:37 PM »

Why thank you Rhubarb, I'm trying my damnedest to make it all look pretty.




Working on the void boss known as "The Horror"


(this animation still needs to be finished)

Doesn't quite work how I want it to, the bullets are also supposed to start homing in on the player.
And then the player is supposed to boomerang back into the void, still not sure how that will even work...
Cant seem to get any screen capture software to run well enough cause my computer has like no virtual memory D:

Here is some Guns N' Roses cause they support being lost in the

.
« Last Edit: April 05, 2012, 07:48:53 PM by Bones » Logged

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« Reply #159 on: April 03, 2012, 03:18:24 AM »

OOOohhh The Horror is awesome. Love it.

I don't want to distract from your thread with self-whorage but I thought I'd mention I've got a new extended noise/drone/ambient kind of piece you might be interested in for TWG... It's here if you fancy having a listen. It's 40 minutes long so I'd be happy to chop it up and whatnot if you were interested in it Smiley
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Overpass
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