|
Subject |
Started by |
Replies |
Views |
Last post |
|
|
1st Person Dungeon Crawlers
« 1 2 3 4 »
|
jwk5
|
73
|
21582
|
February 05, 2012, 01:26:07 PM
by s0
|
|
|
Stealth Design Concepts. How would you break the mold?
« 1 2 »
|
StevoIRL
|
35
|
5122
|
February 04, 2012, 04:11:26 PM
by PlasmaMan
|
|
|
What is most important in tiled level editors?
|
Mikademus
|
17
|
2128
|
February 04, 2012, 04:31:17 AM
by increpare
|
|
|
Play-test Surveys
|
stevesan
|
1
|
792
|
February 02, 2012, 05:47:10 PM
by turgoz
|
|
|
Level Selection
|
RayJack
|
11
|
1580
|
January 30, 2012, 04:15:25 PM
by J-Snake
|
|
|
D&D 3.5 (the videogame)
|
baconman
|
13
|
2250
|
January 30, 2012, 04:03:19 PM
by st33d
|
|
|
Hi all, design ideas for crafting that doesn't involve stats
« 1 2 »
|
zoombapup
|
31
|
3311
|
January 30, 2012, 12:31:29 PM
by zoombapup
|
|
|
Good presentation making games more fun.
« 1 2 3 »
|
tesselode
|
41
|
5747
|
January 27, 2012, 06:31:40 AM
by Fallsburg
|
|
|
Shoot em up/RPG Hybrid
« 1 2 »
|
Kinimod
|
22
|
10771
|
January 23, 2012, 09:12:49 AM
by Bones
|
|
|
RPGs not based on fighting
« 1 2 3 »
|
Kinimod
|
48
|
7301
|
January 19, 2012, 08:02:31 AM
by zoombapup
|
|
|
How To Have Players Deal With Enemies With Realistic Gunfire In A 2D Game
|
gunswordfist
|
18
|
2048
|
January 19, 2012, 05:10:59 AM
by Chromanoid
|
|
|
Turn-based RPG battles
|
Kinimod
|
5
|
1153
|
January 18, 2012, 03:21:12 PM
by Morroque
|
|
|
MOVED: Listing Games on a Website
|
Dragonmaw
|
0
|
744
|
January 16, 2012, 10:13:59 AM
by Dragonmaw
|
|
|
Game Saving and You
« 1 2 3 4 »
|
Dragonmaw
|
67
|
6925
|
January 15, 2012, 03:10:16 AM
by Strife
|
|
|
Removing concept of "Score"?
|
darklight
|
9
|
1276
|
January 12, 2012, 05:39:00 PM
by justinfic
|
|
|
Procedural Generated Universe (Elite-like)
|
einstein
|
10
|
3560
|
January 11, 2012, 09:35:31 PM
by Danmark
|
|
|
If a game could teach you any real life skill...
« 1 2 3 »
|
Mittens
|
42
|
4396
|
January 11, 2012, 05:33:39 AM
by baconman
|
|
|
Worst/least explored game genres? Ways to expand them?
« 1 2 ... 6 7 »
|
J. R. Hill
|
121
|
12210
|
January 10, 2012, 02:33:26 PM
by J-Snake
|
|
|
Obscure game mechanics?
« 1 2 »
|
RCIX
|
29
|
4240
|
January 09, 2012, 03:17:04 PM
by gunswordfist
|
|
|
Other RPG classes and cliché character types
|
rek
|
14
|
6077
|
January 08, 2012, 06:51:48 AM
by squeakyReaper
|
|
|
Ideas that just didn't work and how you proposed to fix them
« 1 2 »
|
pluckyporcupine
|
38
|
3050
|
January 07, 2012, 07:09:03 PM
by J-Snake
|
|
|
What DON'T you like about these popular series?
« 1 2 3 »
|
Zack Bell
|
44
|
4288
|
January 07, 2012, 04:40:46 PM
by gunswordfist
|
|
|
Playtesting problem
|
Bishop
|
3
|
759
|
January 06, 2012, 09:17:59 PM
by Core Xii
|
|
|
Against "modern" Tutorial levels
« 1 2 ... 5 6 »
|
stevesan
|
102
|
7972
|
January 06, 2012, 08:10:03 PM
by J-Snake
|
|
|
About "F-Zero GX" level design/difficulty
|
Guiber
|
19
|
5917
|
January 05, 2012, 08:23:30 AM
by s0
|
|
|
Game mechanic wiki/database?
|
Headless Man
|
7
|
1668
|
January 03, 2012, 12:02:32 PM
by stevesan
|
|
|
Case Studies
|
BlueSweatshirt
|
0
|
762
|
January 01, 2012, 03:00:00 PM
by BlueSweatshirt
|
|
|
Vertical TD / Builder Hybrid
|
poe
|
4
|
920
|
December 30, 2011, 08:46:14 PM
by poe
|
|
|
Way to design interaction relationships
|
Tumetsu
|
7
|
962
|
December 30, 2011, 11:40:38 AM
by Tumetsu
|
|
|
Taking simulators further with characters (free baffling)
|
1982
|
0
|
792
|
December 30, 2011, 04:17:39 AM
by 1982
|