Please be gentle. I'm very new at this...
the idea is interesting but there's a lot missing from the basics
- if you're going to upscale, it's generally best to use nearest neighbour and not go to such a huge percent - this looks like about ten times, and then downsampled and sharpened by whatever you uploaded to. Use a host that doesn't interfere and unless you're going for something "fancy" (eg cell will often overlay noise) stick to simple clean nearest neighbour scaling.
- lighting is... confused - the hat seems to be shaded at the top to indicate the lightsource, but what you've drawn is actually rim-lighting which is missing on a lot of the other materials and probably done mistakenly.
- material definition is lacking. There doesn't seem to be much distinction between how you've treated metal, cloth, or leather (what I assume different parts are meant to be made from) - differences between the way different materials interact with lighting, what sorts of edges they form and so on have a big impact on how you should go about pixelling them.
I've done a
quick edit, the lack of a clear resolution + blurring made it hard to ensure colour identity.
It's by no means perfect but hopefully is informative enough.
Haven't played with the contrast much but it could use a lot more, you've got a lot of very similar shades in there.
Wow that looks great! Thank you for the tips! I drew the entire thing myself in Pyxel Edit using -
as my reference. I wanted a male character and I wanted him bigger / bulkier. I also wanted the character drawn from a 3/4 perspective so I had a lot of changes to make.
I saved the image you saw at 10x pixel scale using Pyxel Edit which is why it was so huge and then uploaded to twitter which is probably why the sampling looked off. I'll switch to imgur in the future. Here's the original :
I am not an artist by any means - I'm a programmer and I have zero history in drawing / art outside of drawing stick figures and elementary school art class. I'm basically just studying what other people do and trying to apply it to my own work.
Thank for the tips though, you really took the image and made it look so much better. I obviously have a ton to learn! I'm excited though!
Edit :
I've been trying to incorporate some of your feedback. I've only focused so far on the top of the helmet and his shoulder :
1x :
5x :
I'm just making the lighting come straight down now. Or trying to at least.