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JustRadek
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« Reply #6121 on: August 01, 2015, 04:23:16 AM » |
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Trudy’s Mechanicals @ Incubator GamesOne of our most gruesome half-man/half-machine labourers the Box Man Supplier is back to show off another animation. This is a demonstration on how he vents steam from his body.
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Ehrgeiz
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« Reply #6122 on: August 01, 2015, 04:32:40 AM » |
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Saturday Box Kid.
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nickd3000
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« Reply #6123 on: August 01, 2015, 04:37:09 AM » |
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SolS
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« Reply #6124 on: August 01, 2015, 05:01:23 AM » |
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Deep Sky Got inspired and attempted to make a new area for Omen of Duality. Colors are a bit dark and the clouds are hard to read behind that bridge but it's a start.
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Patomkin
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« Reply #6125 on: August 01, 2015, 05:41:45 AM » |
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Only one feature left before the demo - boss fight! This is first ability for the boss.
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CaLooch
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« Reply #6127 on: August 01, 2015, 05:48:49 AM » |
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I was working on some permanence with the combat but ended up just drawing smiley faces.
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skernjak
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« Reply #6128 on: August 01, 2015, 06:55:00 AM » |
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racing down the track devlog
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Jesk77
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« Reply #6129 on: August 01, 2015, 07:05:51 AM » |
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WarriorGeneral
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« Reply #6130 on: August 01, 2015, 07:08:06 AM » |
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Testing out a new tile set:
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paulisere
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« Reply #6131 on: August 01, 2015, 08:16:33 AM » |
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Tower defence fun!!
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pikkukatti
Level 1
Team Lead @AncestoryGame
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« Reply #6133 on: August 01, 2015, 08:44:19 AM » |
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Added some atmospheric dust and sand effects to our Desert Temple map, any ideas on what more should we add to the desert environment? Click for a bigger pic.
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« Last Edit: August 01, 2015, 08:51:32 AM by pikkukatti »
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alwex
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« Reply #6134 on: August 01, 2015, 09:04:49 AM » |
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The night again in Tikotep's world
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Greipur
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« Reply #6135 on: August 01, 2015, 09:17:20 AM » |
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Dewfreak83
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« Reply #6136 on: August 01, 2015, 09:51:55 AM » |
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Skyrise
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« Reply #6137 on: August 01, 2015, 10:04:52 AM » |
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Long time not posting here, but forma.8 development is always in progress. Here are some new screenshots! Yep that's a huge creature... friend or foe? Open air... OMG ancient and mysterious civilization! Big spider-like... thing
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ironfroggy
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« Reply #6138 on: August 01, 2015, 10:34:41 AM » |
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I've still been tinkering away at Sky Defense and this past week has been a return to regular scheduled development in full force. I'm working to transform the arcade-style prototype to a galaxy-wide campaign taking your mining company from one alien world to another. You have to take all the ore you can while fending off the competing mining companies and fleeing to head to the next world as their barrage of rockets becomes more and more aggressive.
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Zilk
Level 1
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« Reply #6139 on: August 01, 2015, 10:38:08 AM » |
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Finished the animation and effects for when Greg gets zapped *
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