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TIGSource ForumsDeveloperDesignPitch your game topic
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Udderdude
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« Reply #1720 on: September 18, 2013, 03:29:17 PM »

Hey, two players stuck together with a chain sounds like a great idea in several games. Imagine a platformer with two players timing their jumps. Imagine super meat boy! it wasn't challenging enough anyway.

Would lead to a greater homicide rate than Mario Kart and Mario Party combined.
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Sir Raptor
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« Reply #1721 on: September 23, 2013, 10:35:49 AM »

A metroidvania that takes place on a train.



...that's really all I've got.
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Rat Casket
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« Reply #1722 on: September 23, 2013, 10:38:35 AM »

A metroidvania that takes place on a train.



...that's really all I've got.

So... just a platformer then?
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joseph ¯\_(ツ)_/¯
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« Reply #1723 on: September 25, 2013, 04:58:10 PM »

A metroidvania that takes place on a train.



...that's really all I've got.

So... just a platformer then?

dont be boring

imagine the trains
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jddg5wa
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« Reply #1724 on: September 25, 2013, 05:10:01 PM »

A metroidvania that takes place on a train.



...that's really all I've got.

So... just a platformer then?

dont be boring

imagine the trains

What if it was a train within a train?
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"Around here, however, we don't look back for very long. We keep moving forward, opening new doors, and doing new things, because we're curious and curiosity keeps leading us down new paths." - Walt Disney
Udderdude
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« Reply #1725 on: September 25, 2013, 05:21:04 PM »

What if it was a train with horizontal and vertical train cars that defy gravity and run on different tracks connected through interdimensional portals and what if this is the stupidest thing you've ever read? :3
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Graham-
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« Reply #1726 on: September 26, 2013, 07:22:27 AM »

what if the trains crashed into each other, and then time froze when that happened, and you had to platform through the wreckage? oh wait prince of persia did that already, without the trains of course. stupid prince of persia. who are you anyway?
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« Reply #1727 on: September 26, 2013, 08:41:43 AM »

I like the trains idea since it means whole segments of the map could be swapped in/out by connecting/disconnecting train cars.

Imagine Portal with train cars in a Metroidvania spinoff of Train Simulator like Symphony of the Night except the twist is your own doing by the power of a super decoupling train car gun.
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Graham-
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« Reply #1728 on: September 26, 2013, 10:26:38 AM »

And the trains esplode.
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MoonyGekko
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« Reply #1729 on: September 26, 2013, 06:15:51 PM »

Multiplayer Shadow of the Colossus.
Two people climbing the Colossus while there's a small arrow squad on the ground raining fire.
One guy working the torso while trying to avoid friendly fire while the other's keeping his balance while trying to run along it's back to get to it's temples.
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« Reply #1730 on: September 28, 2013, 04:01:32 AM »

Snowpiercer was a great series of french comics taking places in few trains in nuclear winter. Soon a shitty movie.
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... but that is mostly psychological. Check my devlog!
gimymblert
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« Reply #1731 on: September 28, 2013, 08:48:13 AM »

knuckles chaotix anyone?
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Udderdude
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« Reply #1732 on: September 29, 2013, 05:56:37 AM »

Multiplayer first person perspective game where players looking at an object from different perspective causes it to change/morph in order to look the same to all viewers.  Players would have to stand in certian locations for the object to morph correctly to proceed.  Possibly one player would have to look away from the object to avoid messing it up ..

Somewhat inspired by the dead enemies in Doom which looked to be the same straight-on angle to multiple viewers despite this being impossible.
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Sir Raptor
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« Reply #1733 on: September 29, 2013, 07:14:09 AM »

But then you have the problem of everyone looking away while one person looks in the right perspective for the rest. You might need to figure this out a bit first.
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Udderdude
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« Reply #1734 on: September 29, 2013, 07:44:47 AM »

You'll just have to walk around backwards for awhile .. :3
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Sir Raptor
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« Reply #1735 on: September 29, 2013, 11:51:45 AM »

Actually, you just gave me an idea:

A five-person multi-PC game where each person controls a separate part of the giant robot. Two arms, two legs, and I'll form the head. The head determines what each person can see, and the limbs do the giant monster combat. Kinda like Artemis meets Octodad in terms of gameplay, with the setting of Voltron.
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Graham-
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« Reply #1736 on: September 30, 2013, 06:00:32 AM »

sounds difficult. it's like power rangers. maybe the robot can be separate pieces, then combines.
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Udderdude
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« Reply #1737 on: September 30, 2013, 06:05:47 AM »

Add that to the list of "Games most likely to end in homicide" ..
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Graham-
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« Reply #1738 on: September 30, 2013, 06:06:20 AM »

you mean in the game? or between devs?
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Udderdude
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« Reply #1739 on: September 30, 2013, 06:13:05 AM »

Between players.
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