Sorry for the confusion. I just like to switch out the icon for fun.
The game is very much alive.
I've been recently working on optimization stuff. I reworked the collision code, re-hauled the animation system, worked on the action timers, made shadows render in not a horrible way, and fixed a bunch of "for each" loops that I was using incorrectly in Construct 2.
Here's the tut for the "for each" loops
https://www.scirra.com/TutorialViewFresh.aspx?ID=418This is pretty awesome because in Construct Classic, right at when I decided to make the move to C2, I was having a lot of problems with getting a lot of enemies on screen at once. I was only able to get about 30 before things started to lag.
Thanks to C2's profiler in the debugger I was able to pinpoint where my game was running the slowest and was able to go in one section at a time fixing things up, which CC didn't have at all. In C2 I had to just guess based on how many enemies it took until the FPS started dipping.
I'm finding a lot of things in C2 that are really nice and I'm absolutely convinced now that moving from CC to C2 was a good move despite having to start over from "scratch".
Things are moving along really smoothly, I'm re-implementing things every week and expanding on things that I've messed with previously, even adding in new ideas as well, and on top of all that, getting things done quickly because of all the experience I've gained over the years with CC.
I have a lot of confidence in this project and I expect next year to be a really big year!
Thanks everyone that has been keeping up with the devlog, the game has definitely come a long way since 4 years ago, but it still will continue to improve as time goes on