Hello,
I'm super-excited because today's new beta (the 27th) is
the very last one before the official version 1.0 of Hop! 2D. Much has been done since beta 26 and all worlds, bosses and options are now functional so you can eventually complete the game (no more boring "to be continued" screen !). By the way, first winners will be added in the credits so feel free to contact me if you succeed in your quest (don't forget to join screenshots saved by using F12 key). A quiz awaits you if you get to the very last level of the game so I will be waiting for your answers too !
(links updated in first post)I intend to release the 1.0 version at the beginning of March but, before it, I need your help to track down any possible remaining bug, during a final "MEGA-TEST" : all players are invited to look at crannies and nooks of the game and report anything that seems not to work the way it should. The end of a more-than-2-year-journey is getting near (crazy how time flies but raising a child while developing a game is pretty time-consuming too !) and I won't change anything fundamental in the game from now on but I would like to make sure it runs smooth as a first non-beta release. There will still be updates in the future but they will be more spaced out and mainly bug-fixing focused.
new character animations in welcome screens
Hop gets (to much) company...
My best times added to all level stats
Extra credits (books)
changelog- 2 new playable levels (all levels playable)
- 3 new boss types
- code modified and details added on some bosses
- slower energy decrease for Hop (10 more seconds per level)
- a few levels modified
- INTRODUCTION renamed (PROLOG)
- unlocked world managed separately in WORLDS and saved games files
- content of settings file modified (incompatibility with previous versions)
- content of saved game files modified (incompatibility with previous versions)
- final animations (victory, epilog, detailed credits) added
- secret level number display modified in LOAD/SAVE/DELETE GAME menus
- camera framing adjustments
- ASTHALIS's times complete at the end of each world
- ASTHALIS's times added at the end of each level
- confirmation needed to delete a saved game
- a few new and updated sprites
- new sounds, musics and sound adjustments (type, volume, range)
- experience calculus updated
- MAIN and OPTIONS menu updated
- WORLDS menu extended with EPILOG and DETAILED CREDITS
- ABOUT menu updated and extended
- new functionalities in developer mode
- some useless files removed
bugs fixed- boss 5 weird behavior corrected !
- validation with mouse functional in PROLOG
- all musics correctly cut off before transitions
- some camera shakings fixed
- SAVE GAME menu : incomplete level numbers corrected
- OPTIONS menu : instant language change on active button
- PAUSE menu : display corrected during screen capture
- some interchanged sprites put back into place
- fire sound restored (boss 4)
- spoiled fruit : displayed malus corrected for cherries (code)
- filenames corrected for some screenshots
coming up- hunt for last bugs (MEGA-TEST !)