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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsIndie BrawlIndie Brawl: Iji [DONE]
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Author Topic: Indie Brawl: Iji [DONE]  (Read 111001 times)
mokesmoe
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« Reply #60 on: February 02, 2009, 07:55:53 PM »

I agree with the switch between the rockets and the reflector.
I also agree with the suggestion that said to put kick to up-A, since in the game the kick has more vertical knockback the horizontal, mostly.
The weaker enemys were kicked more horizontally, cause the vertical was always the same. You could put this in this game as well, Vertical knockback could be unaffected by damage
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Rory
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« Reply #61 on: February 03, 2009, 03:42:07 PM »

Also, where the fuck have you been?
Embarrassed
Yeah sorry about that. School holidays, stuck at home, with a computer I can't use because of my parents and oh yeah, shitty dial-up.
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Gainsworthy
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« Reply #62 on: February 06, 2009, 04:46:35 AM »

DIAL UP! Lordy, had that until last-last year.

It taught me patience, severity, and how to identify a shock site before it loads.

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William Broom
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« Reply #63 on: February 06, 2009, 05:13:20 AM »

I finished coding Iji. I'm not sure if she really 'feels' right, especially her reflector, which is hard to test by yourself. But I think the framework is solid so it shouldn't be too hard to change the feel later.

The rocket launcher is an exact clone of Quote's. I figured if it ain't broke don't fix it.

Download

Aside from maybe tweaking Iji, I'm going to take a short break from working on Indie Brawl, so as to concentrate on my own projects. I'll probably start up again in a few weeks or so.
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mokesmoe
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« Reply #64 on: February 06, 2009, 03:18:09 PM »

Iji's up moves can be used infinitely.
It doesn't do much with kick, but she can fly with nuke
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William Broom
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« Reply #65 on: February 06, 2009, 03:24:40 PM »

Whoops  Embarrassed I always forget about the infinite air attacks thing. I'll fix that soon.
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godsavant
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« Reply #66 on: February 06, 2009, 05:44:34 PM »

air attacks

How dare you deviate from the source material!! Mock Anger Hand Shake Right

EDIT: Joking, of course she can attack in the air. Wink
« Last Edit: February 06, 2009, 08:01:07 PM by godsavant » Logged
William Broom
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« Reply #67 on: February 06, 2009, 07:59:31 PM »

Well, I did make a small concession in that direction by making it so you cannot use Velocithor at all in the air.
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godsavant
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« Reply #68 on: February 07, 2009, 10:17:05 AM »

Edited base sprite. I noticed that her hair was a bit too messy, and not in line with Oracle's cel-shaded style, so I worked with it a bit.

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William Broom
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« Reply #69 on: February 07, 2009, 11:57:47 PM »

That looks nicer now, Godsavant.

Soulliard - when you integrate Iji, would you mind fixing her infinite-Nuke-jump for me? All you would need to do is add 'up_attack = 0' at the end of the Nuke's code. I don't see any point in my re-uploading it just to change a single line.
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Soulliard
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« Reply #70 on: February 08, 2009, 09:02:36 AM »

I was planning on it. I'll probably release a new version as soon as I'm done adding Iji and the Bonesaw stage.
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godsavant
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« Reply #71 on: February 08, 2009, 04:10:16 PM »

One thing to note (although, with all my powers, it's not something I think I can fix): the current Iji sprite looks very awkward when flipped horizontally. I'll owrk on it more, but I can't pinpoint what the problem is... Concerned
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mokesmoe
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« Reply #72 on: February 08, 2009, 04:22:49 PM »

I messed with the feet a bit, and it looks a bit better: (mine on bottom)

Her eye thats partially covered by hair looks a bit odd though.
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Soulliard
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« Reply #73 on: February 08, 2009, 04:29:23 PM »

Oracle's pose looks more natural and dynamic to me.
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Xion
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« Reply #74 on: February 08, 2009, 04:41:12 PM »

I messed with the feet a bit, and it looks a bit better: (mine on bottom)

DISAGREEMENT.
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Fuzz
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« Reply #75 on: February 08, 2009, 08:40:32 PM »

I messed with the feet a bit, and it looks a bit better: (mine on bottom)

DISAGREEMENT.
I agree with your disagreement. Really, the original looks better.
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mokesmoe
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« Reply #76 on: February 08, 2009, 10:28:18 PM »

I messed with the feet a bit, and it looks a bit better: (mine on bottom)

DISAGREEMENT.
I agree with your disagreement. Really, the original looks better.
Yeah, now that I look closely, you're right.
Mine looks like a non-animated walk sprite, so whoever makes the walk sprite should start with it.
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godsavant
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« Reply #77 on: February 12, 2009, 02:07:00 PM »



I'm sorry, I just couldn't resist.

I'm planning on reworking the base sprite over the break, stay tuned.
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The-Imp
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« Reply #78 on: February 12, 2009, 03:53:06 PM »

Kiss

Can't wait to see it!
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godsavant
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« Reply #79 on: February 15, 2009, 12:11:42 PM »

Weird new Iji base sprite. Only problem is that we can't flip it.



« Last Edit: February 15, 2009, 12:21:58 PM by godsavant » Logged
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