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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7310009 times)
GhostBomb
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« Reply #28900 on: January 07, 2015, 05:15:33 AM »

strongest artstyle?

I think each one is subjectively better than the other ones, but I like 2 the best.  Perhaps just because of the pose.
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Ingenoire
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« Reply #28901 on: January 07, 2015, 08:27:15 AM »




Quickly done Pit, both at the size my characters are at (the small one) and a slightly larger one (the big one), just to see how much detail I can cram in.

Urgh, I might need to rethink how to do sprite art before I start the art assets for my Action card game.
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GhostyMcToasty
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« Reply #28902 on: January 07, 2015, 06:35:46 PM »

Making some aliens!



Tried to make a walk animation, didn't go as well as planned.
I know I need to animate his upper body, but I haven't gotten there yet.



Any tips?
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Bass-Windu
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« Reply #28903 on: January 07, 2015, 09:57:56 PM »

This is just a jumble of tiles I've been working on. I'll upload some pictures of the trees and shit I've done too, but later on. Also, any programmers who are looking to make a 2-D game, get in contact with me so I can make my art into a vidya game. Cool

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Bass-Windu
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I like making pixel art. Not that good though.


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« Reply #28904 on: January 07, 2015, 10:02:50 PM »

Making some aliens!



Tried to make a walk animation, didn't go as well as planned.
I know I need to animate his upper body, but I haven't gotten there yet.



Any tips?

I say you should add some more movement to the character's hips. It looks awkward with just the legs moving but if you added some movement to the hips, and animated the upper body too it'll look pretty awesome. As for the upper body movement, making his gun sway from side to side would look good. Nice style by the way.
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lame joe
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« Reply #28905 on: January 08, 2015, 10:23:17 AM »



not finished yet but I gave up to go drink  Toast Left Grin Toast Right
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Ingenoire
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« Reply #28906 on: January 08, 2015, 12:08:29 PM »



not finished yet but I gave up to go drink  Toast Left Grin Toast Right

Wow, that smile. It really makes him look much more intimidating. Awesome work!




Just some thinking about different designs for my Card Action Platformer Game. It's not traditional TCG cards: it's more meant to resemble Tarot Nouveau, with each side having slight variations in it's art.
I still have no darn thematic idea for this game, thought.
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Carrion
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« Reply #28907 on: January 08, 2015, 12:19:00 PM »




Any tips?

Keep it like that. No changes needed. Its perfect.
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alvarop
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« Reply #28908 on: January 08, 2015, 02:58:12 PM »


In my game you die very often, and you respawn instantly. This is the death animation. I would like to add some megaman-like explosions, but I can't get it right. Any ideas?
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SolarLune
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« Reply #28909 on: January 08, 2015, 05:07:31 PM »


Wow, that smile. It really makes him look much more intimidating. Awesome work!


Ohhh, I see how you're seeing it. It could also be his chin, or the eye of a robot.

@Alvarop - I'd start off by making him explode, by himself. He just fades out, so explosions would look weird. Make him explode, and then once that looks OK, add Megaman-like explosions radiating outward.
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alvarop
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« Reply #28910 on: January 08, 2015, 05:12:47 PM »

Right, maybe it won't fit. That's what I've found while trying stuff out. Btw, the part where he "glitches out" is the death animation, the scanning up is the respawn. I need to find some more decoration for the death, to give it a more "dramatic" look.
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olli
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« Reply #28911 on: January 08, 2015, 05:20:43 PM »



Quick cat, trying to get used to pixelling with dotpict on my phone


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lame joe
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« Reply #28912 on: January 08, 2015, 05:22:55 PM »

Wow, that smile. It really makes him look much more intimidating. Awesome work!
Ohhh, I see how you're seeing it. It could also be his chin, or the eye of a robot.
haha it's the eye of a robot Smiley
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alvarop
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« Reply #28913 on: January 08, 2015, 06:23:07 PM »


feel like I should "glitch" him out of game
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inca
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« Reply #28914 on: January 08, 2015, 06:24:02 PM »

I made a stump

« Last Edit: August 18, 2015, 10:22:08 AM by inca » Logged

Geti
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« Reply #28915 on: January 08, 2015, 08:27:42 PM »


feel like I should "glitch" him out of game
Fwiw you'll get better results with simple animated particles rather than statically animated explosions Smiley
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PowRTocH
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« Reply #28916 on: January 08, 2015, 10:25:17 PM »

strongest artstyle?



i realise this is (relatively) old but please go with three because the other two look like some eroge shit and the third one makes it look like an actual character instead of an anime archetype
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Ninety
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« Reply #28917 on: January 09, 2015, 01:59:31 AM »

I think #3 has the right mix of detail and stylisation.

This is just a jumble of tiles I've been working on. I'll upload some pictures of the trees and shit I've done too, but later on. Also, any programmers who are looking to make a 2-D game, get in contact with me so I can make my art into a vidya game. Cool



These are a good start but I would ditch the pillow shading on the grass. Also the flat diagonal lines used for the dirt don't give much sense of form though I guess it could work as a stylistic choice. The jar, bomb and metal all look pretty good but the stone is by far the best, you get a sense of the little scratches and defects in it. I would personally apply some of the same techniques to the dirt.
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GhostBomb
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« Reply #28918 on: January 09, 2015, 06:24:38 AM »

Wow, that smile. It really makes him look much more intimidating. Awesome work!
Ohhh, I see how you're seeing it. It could also be his chin, or the eye of a robot.
haha it's the eye of a robot Smiley


It really does look like a girl with black hair and huge, white grin.
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Miguelito
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« Reply #28919 on: January 09, 2015, 07:26:14 AM »

^ Agreed, even knowing the actual concept I cannot force myself to see the white area as anything else than a mouth.......

In other news, used my time of sickness and misery to draw a cute baby penguin:


I admit the red gradient may be super cheap and distracting...
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