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Author Topic: Indie Brawl: Iji [DONE]  (Read 110999 times)
ArdentSideburn
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« Reply #560 on: December 15, 2009, 08:49:03 AM »

Quote
Iji fires a Nuke, creating a circular explosion around herself




Quote
and also being propelled upward.



« Last Edit: December 15, 2009, 08:55:49 AM by ArdentSideburn » Logged
Soulliard
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« Reply #561 on: December 15, 2009, 09:37:04 AM »

YES!

Now it just needs a lengthy (6-7 frame) warm-up animation.
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ArdentSideburn
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« Reply #562 on: December 15, 2009, 09:38:54 AM »

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MaloEspada
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« Reply #563 on: December 15, 2009, 09:54:45 AM »

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Jesus Christ. I don't think i've ever seen something THIS amazing.
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JMickle
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« Reply #564 on: December 15, 2009, 10:18:12 AM »


Jesus Christ. I don't think i've ever seen something THIS amazing.
i'm standing RIGHT HERE.
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Mogget
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« Reply #565 on: December 15, 2009, 10:57:55 AM »

That charging sprite is also made of awesome, as always, but the problem is that the hair movement does not mach the original much. I mean, if it's flowing like that while she's charging, shouldn't it be almost vertical when she's actually firing? Here also comes up the problem of lasers: should they affect her in any visible way? I'd vote yes, if only because it looks better with some impact. Realism can go sulk in the corner.

Also, oh my god, it's JMickle! In person! Live! Can I have your autograph?
« Last Edit: December 15, 2009, 11:05:27 AM by Mogget » Logged


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godsavant
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« Reply #566 on: December 15, 2009, 11:02:56 AM »

Quote

Jesus Christ. I don't think i've ever seen something THIS amazing.

This is some Metal Slug quality right here.
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MaloEspada
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« Reply #567 on: December 15, 2009, 11:03:24 AM »

Also, oh my god, it's R. D. Ein! In person! Live! Can I have your autograph?

...What? Aren't you confusing me for someone else? Why do you want an autograph from me?
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Mogget
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« Reply #568 on: December 15, 2009, 11:05:04 AM »

Yes, I am. Whoops. Edited.
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godsavant
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« Reply #569 on: December 15, 2009, 11:14:30 AM »

Cool. Now someone go edit that OP.
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JMickle
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« Reply #570 on: December 15, 2009, 01:17:51 PM »

Also, oh my god, it's JMickle! In person! Live! Can I have your autograph?
yeah sure, here:
Quote from: autograph
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Smithy
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« Reply #571 on: December 15, 2009, 05:38:52 PM »

Hypnotic. I just keep staring at it.

(the explosion. not jmickle.)
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mokesmoe
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« Reply #572 on: December 15, 2009, 05:50:18 PM »

Hypnotic. I just keep staring at it.

(jmickle. not the explosion.)
fix'd
Personally i prefer the animation, but I'm weird that way I guess.
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Blaizer
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« Reply #573 on: December 15, 2009, 08:30:47 PM »

Looked back at the first 20 pages of this thread. Wow... Iji really has come a long way.
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William Broom
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« Reply #574 on: December 16, 2009, 12:36:44 AM »

Cool. Now someone go edit that OP.
Done!

Do you think we could get that charging animation in blue instead of pink? Seems like that would flow better into the explosion.
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Blaizer
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« Reply #575 on: December 16, 2009, 12:40:19 AM »

That charging sprite is also made of awesome, as always, but the problem is that the hair movement does not mach the original much. I mean, if it's flowing like that while she's charging, shouldn't it be almost vertical when she's actually firing? Here also comes up the problem of lasers: should they affect her in any visible way? I'd vote yes, if only because it looks better with some impact. Realism can go sulk in the corner.
Also, her hair glows because of the light in it but not in the firing animation. So 2 (or maybe 3) things need to be changed in the firing animation.

1. Hair movement
2. Hair lighting
3. Other recoil?

Do you think we could get that charging animation in blue instead of pink? Seems like that would flow better into the explosion.
Ha, the charging animation is for the Velocithor, not the nuke. We still need a nuke charging animation.

EDIT: also, on the subject of hair lighting, the Crack would also look cool with it.
EDIT 2: especially because she blinks when it sparks. She blinks because there's light on her face (duh!).
EDIT 3: You also forgot the throwing and hurt animations on the OP.
« Last Edit: December 16, 2009, 12:49:33 AM by Blaizer » Logged
MaloEspada
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« Reply #576 on: December 16, 2009, 07:16:03 AM »

OP is still unupdated.
You need throw/hurt there and the new shocksplinter resonance reflector.
« Last Edit: December 16, 2009, 11:18:23 AM by R. D. Ein » Logged
William Broom
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« Reply #577 on: December 16, 2009, 03:49:28 PM »

OK, I think I got all the animations in the OP now...
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Thewaether
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« Reply #578 on: December 16, 2009, 03:51:46 PM »

I updated the Walk sprite from the one shown. (Unless you think Veo's was better)
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NickCarney
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« Reply #579 on: December 16, 2009, 04:37:56 PM »

So is Iji done now?
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