How has it been going so far?
I'm not 100% convinced with the trailer. The gameplay section where the zombies get killed shows that enemies just vanish into thin air, there is no death animation. Blood splatters do remain, but killing a zombie could be more satisfying. I did look at this in more detail, as it's what interested me most. Then the zooming out comes and I wonder why this isn't done smoothly?
Sorry to be throwing this on you, I am sure you have enough to do. But if I don't write it now, I probably never will.
The trailer was rushed. Made it in 1 hour.
As for killing zombies we now have damaged states and body parts and all that nice stuff but we did not had time to update the trailer.
We made a lot of mistakes during this EA but we had to because of external factors.
Here are some of the mistakes we knew about but had to ignore:
1. lots of people do not buy games in Early Access
2. we released the game at the same time as the Steam Autumn sale
3. we released EA without any Discount
4. we did not invest in marketing much this time, for EA we mostly relied on our existing fanbase
All these mistakes are acceptable to us since our main goal will be achieved no matter what.
Main goal: to sell 500 units by the end of this month.
But, the one problem we did not anticipate:
we did not set the release date for EA we thought we only needed to set it for the Steam release so our date was 22 February 2024, this resulted in losing the 2 weeks before the release Steam visibility boost
I truly hope this will not affect the full release since for that we have a main goal of 2500 units in the first month of release(February)