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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2152993 times)
spritewrench
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« Reply #4860 on: November 15, 2014, 03:21:33 PM »


Some of the new classes for Shiny Gauntlet

Mystic Knight
Mage / Warrior


Bishop
Mage / Priest


Warlock
Mage / Thief


Arcane Archer
Mage / Arhcer


~ Comments welcome/appreciated. ~
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kkyborg
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« Reply #4861 on: November 15, 2014, 03:24:19 PM »

S U P E R V E R S E

New enemy spaseships were introduced lately...









http://superverse-game.com | SUPERVERSE game web site
http://indus3.org/blog | GAMEDEV BLOG
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Timo Vihola
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« Reply #4862 on: November 15, 2014, 03:29:31 PM »

I love this thread, it's always filled with inspiring stuff!

Pretty much all of us are now working on the terrain generation so that we can get unique and believable feel for each location and biome:


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Ogre Pixel
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Working hard to live the dream.


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« Reply #4863 on: November 15, 2014, 04:37:51 PM »

Here is my screen shot saturday of today



ogrepixel.com
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Ogre Pixel
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mrKaizen
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« Reply #4864 on: November 18, 2014, 04:44:41 PM »

S U P E R V E R S E

New enemy spaseships were introduced lately...


........

http://superverse-game.com | SUPERVERSE game web site
http://indus3.org/blog | GAMEDEV BLOG

Very cool gfx and shaders... I saw the video, made me laugh with all the screaming. Wink thumb up! :D
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Storsorgen
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« Reply #4865 on: November 19, 2014, 01:45:04 AM »

I love this thread, it's always filled with inspiring stuff!

Pretty much all of us are now working on the terrain generation so that we can get unique and believable feel for each location and biome:




Man, I love the art style of this, it's ADORABLE :D
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ACOM
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« Reply #4866 on: November 21, 2014, 04:10:40 PM »

Some advances in our game Blues & Bullets Smiley





We have our devlog here Smiley
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Rebusmind
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Game Designer


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« Reply #4867 on: November 22, 2014, 03:06:23 AM »

My game for the #indiesvspewdiepie game jam. It's called Puppeteer Police.



You can test what I have so far here.
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<a href="http://www.indiedb.com/games/life-on-mars" title="View Life on Mars on Indie DB" target="_blank"><img src="http://button.indiedb.com/popularity/medium/games/65022.png" alt="Life on Mars
HughSJ
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'allo there


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« Reply #4868 on: November 22, 2014, 03:57:53 AM »

Had some issues with readability-- one of the main culprits being that all the units and props were rendered with too high levels of color saturation. Fine by themselves, but because we have additive colored lighting we'd either end up with bland lighting schemes or completely blown out colors. So here's the first draft on a new pass with those assets-- we still need to redo the lighting schemes to compensate for the changes in brightness and saturation, but it's progress:







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aamatniekss
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hiya


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« Reply #4869 on: November 22, 2014, 05:03:03 AM »

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joeyspacerocks
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« Reply #4870 on: November 22, 2014, 05:28:17 AM »

Horatio is trapped in The Machine! WIP of the end of the intro level where the hero is transformed into a skeleton ...

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ANtY
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i accidentally did that on purpose


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« Reply #4871 on: November 22, 2014, 05:33:41 AM »

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spritewrench
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« Reply #4872 on: November 22, 2014, 06:04:08 AM »

The new classes in Shiny Gauntlet
~~~



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starready
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« Reply #4873 on: November 22, 2014, 06:28:08 AM »

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@progozin
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Be unstopable!


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« Reply #4874 on: November 22, 2014, 06:34:10 AM »

Teh new black hole in Six Sides of the world, now looking like in Interstellar movie

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owendeery
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« Reply #4875 on: November 22, 2014, 07:16:37 AM »

Working on some of the outdoor/organic sections of Small Radios Big Televisions.

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Riccardo Deias
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« Reply #4876 on: November 22, 2014, 08:12:35 AM »



Project Night


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Work in Progress - Steam - Twitter - DevLog
Dr.Electro
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« Reply #4877 on: November 22, 2014, 08:33:49 AM »

Tweaked the fog and its Saturday.


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Dewfreak83
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« Reply #4878 on: November 22, 2014, 08:34:47 AM »

No RPG-like game is complete without an inventory - right?!

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mbalestrini
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« Reply #4879 on: November 22, 2014, 09:30:01 AM »

working on the garage (the starting point) of our game codenamed Auto Negro
 
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