@Virion-Oh man, take a picture with him haha
@Ashkin-Yeah good ol' pong with some platforming
Today's progress-
-implemented the easy lighting extension (as seen in Gabriel Verdon's "The Archer")
-got basic torch/ball/player lights working
-did some work on the tile set
-made some placeholder background bricks to see how the light looked on them
Here's a screen and video. Please excuse the horrible video quality.
The pit in the center is going to have some nice flames/particle effects. The idea is that if you try to cross onto the other player's side, a pillar of flame will shoot up damaging you and knocking you backwards. If you happen to hit the ball in the pit, embers will shoot out and fly towards your opponent. The embers will do a small amount of damage.
There will be two ways to die:
-Getting eaten by the monster behind your door if it breaks
-Getting hit by the spiked ball or the embers enough times
I was thinking about recycling this old monster sprite I made as one of the captive monsters. That's a 64x64 sprite so it will look massive in this game
Right now I'm just getting the core game done and basic art assets, then I'll add different characters/weapons/etc. Those chandeliers/anchors will be suspended from ropes and hopefully swing a bit!