st33d
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« Reply #320 on: April 24, 2012, 01:29:40 AM » |
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I actually thought it was Mic-Rogue for a while.
Perhaps have the R the same size as the lower case font. That way it reads as MicRogue and Microgue at the same time.
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Oddball
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« Reply #321 on: April 24, 2012, 03:09:48 AM » |
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what font do you like the best?
Top one all the way.
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JackMenhorn
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« Reply #322 on: April 24, 2012, 04:05:03 AM » |
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what font do you like the best?
Top one all the way.
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happymonster
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« Reply #323 on: April 24, 2012, 12:21:52 PM » |
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Agreed, the top one is my favourite too.
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JasonPickering
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« Reply #324 on: April 24, 2012, 03:48:41 PM » |
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so doing some menu/start screen mockups. Don't know if the evil tower works. the player will be kicked out of the bar, and run into the evil tower to get more booze money. also the question mark will be the Options menu. does that make sense? do you think I need the "Best" or would just the coin and number work.
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Glyph
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« Reply #325 on: April 24, 2012, 04:20:52 PM » |
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I think the 'best' is probably alright where it is, the coin thing might be taken as your current coin amount or something. Also, I think the evil tower should look much more dangerous and big. It probably doesn't need that shine on the side in any case, unless it's made of obsidian or something. Anyway, lookin' good. I liked Font 4 the best but I guess that it's too unreadable.
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Franklin's Ghost
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« Reply #326 on: April 24, 2012, 06:11:36 PM » |
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Great looking start menu but not sure if you need the word best, think the number is generally implied as being the highscore.
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JackMenhorn
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« Reply #327 on: April 24, 2012, 07:41:59 PM » |
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"Best" or maybe "High"
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JasonPickering
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« Reply #328 on: April 24, 2012, 07:57:05 PM » |
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thanks guys. you are all great.
Updates: - Menu added to the game. still needs the "Evil Tower" and the main player animation, that's going to take the most work. I want to add some Ambient animation too. - the Money amount changes to Gold, when the player beats the current High Score. - the Night bar Fills up now since you are exploring during the day. - Spider enemy added. it lays down webs which if you are on them give you a -1 move. - temporary music track in. just to get the sound level and muting code working. - started work on animated water for in the levels.
hope to have a new build out to testers this week.
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JasonPickering
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« Reply #329 on: April 25, 2012, 01:57:16 PM » |
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getting the Options Menu in, which means I need a way to access it. ![](http://i49.tinypic.com/xbaeys.png) which of the three on the left do you think works the best for an options menu? any other ideas? Edit: the options menu will be underground so when you hit it the screen would scroll down. I could also do a down arrow. the player would only need to hit it once to know what it is. would that work better? Edit2: any stats you would like to see recorded? I have total wins, total deaths, enemies killed, and total gold collected. (not sure if it should only count gold you win with though)
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« Last Edit: April 25, 2012, 03:14:55 PM by JasonPickering »
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rek
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« Reply #330 on: April 25, 2012, 06:06:15 PM » |
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getting the Options Menu in, which means I need a way to access it. ![](http://i49.tinypic.com/xbaeys.png) which of the three on the left do you think works the best for an options menu? any other ideas? A "?" makes me think "help" not "options". The gear is becoming pretty common as an options/config/preferences icon, but the wrench kind of works too. Will the title animate? I wouldn't have it touching the tower like that.
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Franklin's Ghost
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« Reply #331 on: April 25, 2012, 07:38:38 PM » |
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The down arrow could work, especially since the player is likely to press it and then they'll know what it means from then on. Also moves taken might be another good statistic to know. Would be interesting to see how many moves it took to get the gold you get.
Think it should also only count gold you win with and ignore when you die with it. Or else you could end up with higher scores by aiming for gold and not worrying about dying.
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« Last Edit: April 26, 2012, 06:41:44 AM by Franklins Ghost »
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JasonPickering
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« Reply #332 on: April 26, 2012, 06:23:45 AM » |
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rek: what do you mean touching the tower?
Franklins Ghost: moves taken is a pretty good idea. originally the options screen had player grid, music,sfx, and reset Data. it also had room for 4 stats. Maybe I should make a button that beings up a separate Stats screen or is 4 stats enough and I just need to pick the best 4.
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Franklin's Ghost
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« Reply #333 on: April 26, 2012, 06:40:48 AM » |
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For a small game 4 stats is enough and I think he was talking about the title going over the tower.
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rek
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« Reply #334 on: April 26, 2012, 07:29:43 AM » |
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rek: what do you mean touching the tower?
The title box overlaps or sits on the top of the tower in that pic. I'd separate them.
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JasonPickering
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« Reply #335 on: April 26, 2012, 07:41:07 AM » |
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I dont think I have much room. I also want to make the Tower much Larger so it will have to overlap. the other idea is I might make it a cave instead of an evil tower. which means that it wouldn't overlap.
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Franklin's Ghost
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« Reply #336 on: April 26, 2012, 07:46:13 AM » |
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I like the tower and if you did do it larger and made it stick out from the top of the title also, it would help.
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JasonPickering
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« Reply #337 on: April 26, 2012, 11:46:42 AM » |
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yeah the biggest problem I have now is making it considerably evil.
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rek
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« Reply #338 on: April 26, 2012, 02:27:03 PM » |
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Either extend the tower above the title box, or put it in the mountains – it can look massive just by playing with scale.
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JasonPickering
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« Reply #339 on: April 26, 2012, 04:53:02 PM » |
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the plan will be to have the player run into it so It needs to be in the the front.
Updates: - Full working options screen now, including stats and reset data. - New Enemies: Snail and Wolf.
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