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June 29, 2024, 08:26:03 PM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2177985 times)
Son of Bryce
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« Reply #2180 on: July 27, 2013, 12:39:09 PM »

The Crazy Program, now available on Android!



« Last Edit: July 27, 2013, 01:49:25 PM by Son of Bryce » Logged

fishlicka
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(ง'̀-'́)ง


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« Reply #2181 on: July 27, 2013, 07:14:43 PM »


Protoyping ragdoll type game with pose recognition
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Juice Galaxy ragdoll-physics rpg where you bop and eat monsters and fly.

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moi
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« Reply #2182 on: August 02, 2013, 09:24:37 PM »

I know exactly what the indie world needs, and it's another underground exploration game


   


A demo/technical test should be available during august
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subsystems   subsystems   subsystems
Belimoth
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« Reply #2183 on: August 02, 2013, 09:26:49 PM »

Sleeping gas AND chloroform?

EDIT:

I know exactly what the indie world needs, and it's another underground exploration game


   


A demo/technical test should be available during august
« Last Edit: August 04, 2013, 01:48:04 AM by Belimoth » Logged

moi
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« Reply #2184 on: August 02, 2013, 09:29:25 PM »

there are several versions pictured here , final version will be "chloroform", should be very useful with the rope and the rest of the inventory

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Belimoth
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« Reply #2185 on: August 02, 2013, 09:30:53 PM »

Oh my.
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coah
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« Reply #2186 on: August 03, 2013, 01:43:20 AM »

Still working on this thing;


Finally figured out the story and structure for the game.
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polycube
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« Reply #2187 on: August 03, 2013, 02:51:17 AM »

Working on water rendering:
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BleakProspects
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« Reply #2188 on: August 03, 2013, 03:02:35 AM »

Palm Trees


Symmetry
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hube
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« Reply #2189 on: August 03, 2013, 05:33:50 AM »


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♒ben
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« Reply #2190 on: August 03, 2013, 06:00:29 AM »

cables and more cables

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King Tetiro
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« Reply #2191 on: August 03, 2013, 10:58:38 AM »



This is the fruits of a single morning. I have managed to produce a well structured upgrade of my Dialog engine. Far more efficient and much better!

And below is the Dev Video for it!





EDIT: Be sure to follow the team's facebook page for more updates!

https://www.facebook.com/GrandpaPixel
« Last Edit: August 03, 2013, 11:22:42 AM by King Tetiro » Logged
Hypnohustla
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« Reply #2192 on: August 03, 2013, 11:37:54 AM »


Working on a 70´s-80´s slasher movie inspired horror game. Everything is still very idyllic.
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karlozalb
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Do or do not.There is no try.


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« Reply #2193 on: August 03, 2013, 11:57:50 AM »

Crystals and trees for planets Smiley



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phillipfoshee
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« Reply #2194 on: August 03, 2013, 03:14:00 PM »




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B-12 (Brantisky Mk. 12) - https://brantisky.itch.io/b-12 - Free alpha download
Hoverbike Joust - http://www.indiedb.com/games/hoverbike-joust - Free alpha download
dumbmanex
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« Reply #2195 on: August 03, 2013, 04:29:08 PM »


All arted out. Time for a few days of design.
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DustyDrake
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« Reply #2196 on: August 04, 2013, 12:43:07 AM »

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EmilMeiton
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« Reply #2197 on: August 05, 2013, 01:54:06 PM »


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Greg Game Man
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i have to return some videotapes


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« Reply #2198 on: August 06, 2013, 03:57:09 PM »



Your game looks cool, but to me its way too clean and shiny for a zombie game..would be fine if it was about origami animals or something, but for a zombie survival game its weird
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gtzpower
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« Reply #2199 on: August 06, 2013, 06:14:24 PM »

Here's my game Letters of Marque for iOS.  You can see videos of the gameplay on my devlog: http://www.funonium.com/blog/

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