hube
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« Reply #2200 on: August 08, 2013, 05:24:31 AM » |
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Your game looks cool, but to me its way too clean and shiny for a zombie game..would be fine if it was about origami animals or something, but for a zombie survival game its weird
It's a different spin on zombies, no apocalypse involved. I have gotten the comment that it's too sterile though. We'll see down the road. Your feedback is noted.
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vivavolt
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« Reply #2201 on: August 09, 2013, 08:46:10 PM » |
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It's Saturday here! New (WIP) tiles and some shiny floating metal rings, wonder what those do?
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prisonscape
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« Reply #2202 on: August 09, 2013, 10:25:03 PM » |
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This is our first Screenshot Saturday here on TIG! Here's our current WIP screenshot of the character screen (click for bigger image): The skill list looks a bit too tight, we'll probably have to put each skill on their own row and make the list scrollable.
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TNERB
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« Reply #2203 on: August 10, 2013, 12:49:11 AM » |
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Kekskiller
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« Reply #2204 on: August 10, 2013, 12:52:55 AM » |
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You sure not having bad days in school recently?
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karlozalb
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« Reply #2205 on: August 10, 2013, 01:00:55 AM » |
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Armageddon
Level 6
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« Reply #2206 on: August 10, 2013, 01:07:02 AM » |
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That's really cool. Custom engine?
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TNERB
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« Reply #2207 on: August 10, 2013, 01:18:42 AM » |
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I'm using GM so I don't know if that counts for a custom engine.
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ANtY
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« Reply #2208 on: August 10, 2013, 02:53:50 AM » |
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more about the game here
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moi
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« Reply #2210 on: August 10, 2013, 06:24:13 AM » |
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more about the game hereI like this lighting better than the previous attempts Now I have one last reservation about the light colors. If the ambient light was orangey like that (like at the end of afternoon) then the clouds should have orange shades in them too. you could try either putting some orange in the clouds or making the ambient level light go more toward a blueish/grey/green.
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subsystems subsystems subsystems
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kcbanner
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« Reply #2212 on: August 10, 2013, 08:40:46 AM » |
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Alec S.
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« Reply #2214 on: August 10, 2013, 01:09:43 PM » |
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polycube
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« Reply #2215 on: August 10, 2013, 03:25:14 PM » |
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Working on a 7DFPS game with gummikana, set on the surface of a hypercube:
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hube
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« Reply #2216 on: August 10, 2013, 04:00:34 PM » |
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Got the computer working with a boot sequence and floppies! So excited about having this interactive.
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DanielSnd
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« Reply #2217 on: August 10, 2013, 05:16:06 PM » |
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Was taking some screenshots of my game, when I was looking the results I found this... Had to caption it, lol. Those facial expressions xD
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Ouren
Enjoyed Some Pizza!
Level 7
Poppy Works
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« Reply #2218 on: August 10, 2013, 05:28:44 PM » |
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deathtotheweird
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« Reply #2219 on: August 10, 2013, 05:43:33 PM » |
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Got the computer working with a boot sequence and floppies! So excited about having this interactive. looks cool but wouldn't you be executing code.bat. seeing it as code.txt seems silly.
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