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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Eric Winebrenner
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« Reply #6580 on: October 31, 2015, 03:49:50 PM »

Just launched our Kickstarter for Dad Quest today!

https://www.kickstarter.com/projects/1376104797/dad-quest?ref=nav_search

Beware the Bad Dads

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Timo Vihola
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« Reply #6581 on: October 31, 2015, 06:33:55 PM »

Happy Halloween!



Juwdah: Very nice modular outfits.
toborprime: Those animations look slick! I feel like firing up Photoshop instead of going to sleep Smiley

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LTPATS
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odd games, odd time signatures


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« Reply #6582 on: November 01, 2015, 02:49:14 PM »

Happy Halloween! Sorry it's a day late, I actually had a bunch of other gifs I posted elsewhere yesterday but then I realized last minute that a Halloween-themed gif would be fun so threw this together:



It's from a game I'm making called Fingerspell, I'm doing a huge art pass on it right now so hopefully I will have more to show soon so I can get a DevLog going.

Also wow, so much awesome content in this thread I don't know where to begin!

Cold Vengeance - Missile Drone
Really digging the rendering style on this!

For Screenshot saturday, here's a gif of the new modular pieces for the villagers in Flotsam.
I saw gifs of this game a while back and I remember falling in love with the style instantly. Something about the use of uber-thick lines on lowpoly models is very satisfying to me.

Some spooky related stuff from my latest devblog thing!
Animations looks really smooth, and I enjoy how the shields can be used in different ways. Just checked out the DevLog and I'm looking forward to seeing more of this!

Not much of a screenshot to provide, but this past week I've been working on designing a new game title logo for my game Gemstone Keeper. I wanted it to keep the ASCII art style while being a little more dynamic with colours and effects.
I love seeing the process / evolution of this, the final logo is definitely the strongest but that third noisy b&w one holds a special place in my heart simply because of how crazy and intricate it looks. Tongue

Happy Halloween!
These are absolutely gorgeous! Just looked at the DevLog and holy cow it looks beautiful, also that is a very interesting workflow for the art!
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gereon
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« Reply #6583 on: November 01, 2015, 03:30:34 PM »

My late screenshot...

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Currently working on...
Rotondo
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« Reply #6584 on: November 01, 2015, 06:51:37 PM »

To continue the trend here is my late gif!

Need a video game character? Why not Zoidberg?



Got really lucky and this got spread around a lot Friday and Saturday, amassed 550,000 views!

We got a 1700 dollar boost in one day from it on the kickstarter.

https://www.kickstarter.com/projects/rotondo/forgettabledungeon
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Keops
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Pixellin' and Gamedev'n


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« Reply #6585 on: November 02, 2015, 05:07:51 AM »

To continue the trend here is my late gif!

Need a video game character? Why not Zoidberg?



Got really lucky and this got spread around a lot Friday and Saturday, amassed 550,000 views!

We got a 1700 dollar boost in one day from it on the kickstarter.

https://www.kickstarter.com/projects/rotondo/forgettabledungeon

And THIS is how you do indie marketing. Well played Rotondo, well played! And it looks kick-ass btw!
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Hearthstead: Hand Point Right Website - Twitter Hand Point Left

OPEN FOR COMMISSIONS! Behance portfolio
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« Reply #6586 on: November 05, 2015, 10:11:16 PM »

https://www.youtube.com/watch?time_continue=20&v=FsatxYDuPao
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Get the demo itch.io
Follow @lunarsignals on twitter
Rotondo
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« Reply #6587 on: November 06, 2015, 08:36:04 AM »


While I'm not usually a fan of mouse aiming I love the look and music you have so far!

By the way you accidentally linked to the end of the video,



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DangerMomentum
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« Reply #6588 on: November 06, 2015, 05:01:27 PM »

Time for Roggle to join the ranks of Screenshot Saturday!







Pictured: Finalized menu and stat setup, water works, and combat has some sweet popup messages.
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wizardfu
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« Reply #6589 on: November 06, 2015, 09:59:33 PM »

Something __________ is about to happen...

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lanzegames
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We strive for good fun!


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« Reply #6590 on: November 07, 2015, 02:17:15 AM »

Pixel Princess Blitz is a Roguelike Action Adventure RPG with a heavy emphasis on story elements.
You will travel through a dynamic, randomly generated world full of dangers and mysteries.


« Last Edit: November 07, 2015, 02:22:45 AM by lanzegames » Logged






stringkiller
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« Reply #6591 on: November 07, 2015, 07:06:06 AM »

Now we've got hit particles and you can ultimately be broken  Grin

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< check out the devlog! or Twitter!
JustRadek
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« Reply #6592 on: November 07, 2015, 07:16:35 AM »

Trudy’s Mechanicals @ Incubator Games

Below is the virus-riddled Labyrinth area roaming with automatons.


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BBreakfast
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« Reply #6593 on: November 07, 2015, 08:36:53 AM »



mockup i threw together of the gameplay elements needed for our tactical battle system. (sorry it's so big!)
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tom-martin
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« Reply #6594 on: November 07, 2015, 09:12:35 AM »



Working on some UI
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Vivid Foundry
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« Reply #6595 on: November 07, 2015, 09:12:54 AM »

Solace State is an interactive novel where you play as Chloe, a young hacker who must navigate a near-future metropolis to re-unite with her friends, and contend with both the tyranny of the great and the discontentment of the many.

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Alec S.
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« Reply #6596 on: November 07, 2015, 09:18:43 AM »

Cold Vengeance

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Sunburned Games
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We are working on The Great Whale Road.


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« Reply #6597 on: November 07, 2015, 09:45:26 AM »

Is it Saturday again?

Aye, landlubbers here we go:



Our new polished main menu with animations. One day we will write a post on the challenges of 2D animation. 'Water, water is really hard.'

Best,
Joachim @ Sunburned Games
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toborprime
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You're luggage - *blam*


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« Reply #6598 on: November 07, 2015, 12:56:26 PM »

New area: "Blackfen" - and my artistic ode (shameful ripoff!) to Demon's Crest and Ghouls 'n Ghosts!

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verticalvertex
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« Reply #6599 on: November 07, 2015, 01:07:56 PM »

Result of the weekend jam



http://forums.tigsource.com/index.php?topic=51331.0
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It's all good.
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