Hi, I'm Adam Saltsman, or "adam atomic" to the interwebs. I like to play and make indie games, I'm particularly into platformer level design, pixel art, chip tunes, and building libraries/utilities to make it easier for artists to make games. Right now I'm tuning my environment art in the hopes of getting to help with Balding's Quest! I run my own company in Austin, TX, doing freelance artwork and programming for casual PC and cell phone games while developing titles that i hope will support the company through the inevitable dry spells, and finally get me out of freelance altogether!
EDIT - I have discovered that my post is anemic and dull compared to the other hilarious and awesome entries in this thread. SO! Corrections are in order.
I am 25 and married to a gorgeous woman who, i kid you not, let me quit my job within
days of buying our first house to go full-time with my startup. She is my kind of crazy! We have 2 pugs named Sebastian and Lily Bean. I do about a game per month for my day job, usually just artwork but sometimes some programming too. On the side I like to do collabs or small projects so that I can be quickly and easily satisfied! The current on-going side projects involve a 2d online game, a 2d flash game, and a 3d non-shmup shooter for brew phones that we're hoping might go commercial. The first two games are, erm i guess more "pure indy" projects, in that they're being made just for the heck of it, with the hopes that they will make people happy. My personal site has more about me and my like favorite books and movies and crap like that!
The games that have sort of permanently affected me/changed my ideas about what games can/should/will/won't be, are:
Super Mario Bros.
Super Metroid
Flashback
Prince of Persia
And more recently:
Astro Boy Omega Factor
Drill Dozer
Shadow of the Colossus
Cave Story
Trauma Center
Super Smash Bros. Melee
Splinter Cell
I know, real original list right? Can you tell I'm a geek for platformers? Ah well. The game I've been playing the most lately is Poyo, level 42 is stumping me really hard. The last great movie I saw was Pan's Labyrinth, the last great book I read was The Left Hand of Darkness or maybe Childhood's End, I'm hooked on the comics Invincible and Scott Pilgrim, and I'm hoping to go see The Host later this week, as I've heard it is "totally frickin sweet".
Ok pictures time:
An old mockup for a game I'd still like to make at some point. Style is based off a fun magazine foldout map for this old speccy game called Saboteur. This game would be all about supersmooth pixel art animation or optionally vector animation, with very smooth/free movement, and just a little open-endedness.
A test for a DS game where you customize robots and manage a team of mech pilots in turn-based 3d battles where you, you know stomp around cities and whatnot. Team psychology and mech customization are the order of the day...
my dog sebastian givin me some love. he's...he's got the 'tardation. but look at this face!
Here is a game I made in college - very noob pixel art and music, but the gameplay is ok. The AI is crap, so make sure you play with a friend! It's basically a mix of joust and arkanoid, only with no blocks and 2 balls.
http://www.adamatomic.com/code/jetball.zipAnd here's a little weekend app I built a couple years ago - very simple, all it does is show you 3d mip-mapped texture previews. It has some nice keyboard shortcuts and can launch photoshop though, so, I guess there's that...
http://3t.lastchancemedia.com/I was working for a long time on a 2d game engine that would be a potent C++/OpenGL core with python and XML extensions to handle all content and logic, and it's in decent shape, but it's just a crapload of work and not that much fun
I got python extensions working great, and fairly smooth XML interaction, but you can only work on utilities for so long...
Anyways, I'll hope and pray that this is verbose enough to appease the TOIYT addicts
I'm happy to be here and hope that I can help and contribute in the future!