@supermega_peter:
There are certainly a few areas I could further cut down on budget, rewards being a big one. Following is the detailed budget. I don’t think a budget has ever that detailed in the history of KS so I might be a pioneer here.
I had originally planned 1500$ for gifts. I just went for the rule of thumb that presents should be about 10% of your total amount. I wanted to make sure backers would get their due in the end. I played it way too safe however.
Out of a total of 15,000$ US, I think 750$ would probably be more than enough to cover the expenses of the physical rewards of my campaign since they’re so high up. So that would put at 14,250$.
1,500$ is to pay for the Unity engine. I don’t think there’s a way I could include paying for this unless I want to stick with the default with the splash screen. I mean, it wouldn’t be the end of the world but it’s sort of amateurish I find. I’m between two fences about this one.
1,000$ is the budget for the music. I don’t feel comfortable revealing the financial arrangements I have with Tony about this but it should cover the compositions and the SFX for the game. From what I understand, it’s a reasonable amount.
I put 4,000$ for taxes. This amount of course will vary depending on the final financial goal. The higher the more taxes.
From my understanding, 16% goes to taxes. In the case of 15,000$, it’s 2,400$ for taxes.
As for the programming, that’s the most important funding aspect of the game. To put it bluntly, finding a reliable
and skilled programmer is the most challenging aspect of game development by far, all categories included. This means I can’t cut back on expenses on programming to make sure the programmer doesn’t quit halfway and goes dark for ages. The pay has to be enticing enough to make sure the programmer takes his job seriously and gives his or her 100%.
30% is meant to cover programming costs. So 4,500$ to cover programming. 20$ US an hour the goal here to cover all the programming costs for a total of 225 hours.
I honestly doubt this will cover the programming costs. At 40 hours a week, that’s a bit above a month of coding. This is my main concern budget wise.
30% is for art. This is to create the rest of the environments, abilities, foes, animations, the rest of the skill icons, the rest of the achievements and missing UI elements. 4,500$ again for art. I think that should provide enough to make quite a lot of visual content. I’ve been told one of the major appeal of the project was its aesthetics so I think that’s a priority worth going for along the programming.
I probably will end up using a part of that budget to go for programming and have the graphical assets done for free in order to cover coding though which sucks but we’ll cross that river once we reach it.
Kickstarter includes the amazon fees for a total of 10%.
So to sum everything up:
1,500 for unity + 2,400 taxes + 750 for gifts + 4,500 for programming + 4,500 for art = 13,650$ US total. We’re still missing the KS fees here which are 10%.
Where else could I cut? I could not buy the engine which would set us back to 12,150$. I guess it’s not a necessity so that’s something I could do. I think that would be advisable if only to cover the KS fees. So the KS fees would be 1,250$.
As for the rest, I certainly can’t do anything about taxes. I could still cut on art, code and music but at this point we would pretty much have no budget to make the game which is the whole point of the campaign.
So, again:
4,500 art +
4,500 code +
750 rewards +
1,000 music +
Total: 10,750$. But if we want to reach that amount post KS share, it would need to go to 12,000$ US. That way, once the KS fees have been deducted, I will keep true to my original budget.
So I hope this explains. This would mean a further cut from 15,000 US to 12,000 US.
More realistic? Let me know what you think.
EDIT: I've also added a crafting section to the presentation:
All that's left to do now is to reorder things around. I'm thinking of also including the detailed budget I've provided here on the page description, think it's a good idea?