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TIGSource ForumsCommunityDevLogsOne Game Per Month, 100% done (wohoo)
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jctwood
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« Reply #20 on: June 06, 2017, 05:59:16 AM »

This is a really inspiring thread! I played most of the games and love your approach to graphics and gameplay. The most recent game is my favourite I think. The gameplay is challenging and fun and the little notes really resonated with me. I love the responsiveness of seeing your input replicated by the hands holding the GameManTM. Really looking forward to more, keep up the awesome work. I love your pixel mockups too.
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stuffedwombat
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« Reply #21 on: June 17, 2017, 03:32:46 PM »

Thanks jctwood Smiley


This week has been much better in terms of productivity (was at a hackathon most of it, so i only started to make games yesterday)

I am going to exhibit a game at the Reverse Festival in Vienna (http://www.reversed.at/), which is in the first week of July.

Stupidly I already comitted to a game which I will show there: The better Version of "Selectorium", which is about 0% done right now.

I still have to deliver a game for June though.
I started a really tiny project, which has gone kind of out of hand and is not tiny anymore.
this should be done sometime in the next week and then I will be able to create at least the first 15 minutes of game for the festival.


This months game is a roguelike, with a kind of random map generator and a lot of shooting and dashing
Here is a WIP gif:


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stuffedwombat
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« Reply #22 on: June 25, 2017, 12:39:31 PM »

Heyo again,

the short rougelike took way longer than expected, but i still hope to finish it soon.

I got carried away, and instead of focusing on finishing the rougelike, I spend half a week constantly reworking the level generation and the movement set of the player.

Now the game has no jumping, Xbox controller support, pretty ok enemies and looks like this:



More next week Smiley
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stuffedwombat
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« Reply #23 on: July 04, 2017, 02:39:35 AM »

At the beginning of  2017 I announced that I would make one game per month in 2017.
Now, after 6 months, it is time for me to reflect and to learn, to make my next 6 months more productive and enjoyable.

This write-up consists of 6 short sections, each talking about aspect of making games that I need to pay more attention to.
I am writing this as a letter to my future self, for me to read whenever i am stuck and feel like i do not amount to anything (which I do not think I do, but sometimes it is hard to see ^^)



Feedback
is important. Ask for it and then actually listen to it. You may see the big flaws in your project, but the small flaws are also important and need to be adressed. Sometimes they hold the solutions to the big flaws.
Do not ask for feedback all the time, it will slow progress down immensly. You do not have to please your testers, you have to respect them.

Perfectionism
is your perfect enemy. Do not listen to the voices that say that your game should be perfect. You do not need to make something revolutionary, you need to learn while doing something ok. Your awesome Ideas will never directly translate into a great game. Accept that and try to make something great anyways.

Failure

is something that happens. The two broken games you had to publish so far do not need a third sibling. Take a short break, try to find the reasons for your failure and then get back into it.
Failiure sucks. Not tyring because you are afraid of failing sucks even more.

Discipline
would be cool to have. Do not hate yourself for not working enough, but try to work as much as you can. If you stop working for a few days, do not be afraid to pick a project up again.It is easiey to torture yourself for not working, it is even easier to get back into devlopement.

Crunch
works very well for very small games. But the small games you make on a weekend do not have the depth you want them to have. You can not make something as deep and emotional as you want to make in a few days. There are enough arcade games, stop making them just because it comes easy to you.

Stories

are lacking in your games. The world does not need more roguelikes. Videogames can be more than a highscore. Videogames do not have to try to be movies or books. Try to tell stories that only videogames can tell.


Now on to 6 more months of making games!

I will be exhibiting my games at the reversed Festival in Vienna, come say hi!
http://www.reversed.at/

If you want to stay updated on the next 6 games you can follow me on twitter:
https://twitter.com/wombatstuff
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stuffedwombat
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« Reply #24 on: July 23, 2017, 11:37:04 AM »

I forgot to update this devlog because so much has been going on Smiley

Was at the reversed festival and had a super nice time, meeting other developers and participating in a game jam together with a programmer.
We ended up winning the competetion and you can check out the game here:
https://stuffedwombat.itch.io/almost-mario

The theme for the jam was bad UI, so be warned Wink

since that weekend i have been working on games things.
here are some gifs of mockups:





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stuffedwombat
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« Reply #25 on: October 02, 2017, 12:13:03 PM »

Oh wow, i did not update this devlog in forever....

I made a bunch of bad games
https://stuffedwombat.newgrounds.com/

then I made one game i really liked
It is a platformer that controls with only 2 keys!


https://www.newgrounds.com/portal/view/700013

then I did a interview thingie about newgrounds:
https://kufuspaba.wordpress.com/2017/10/02/why-newgrounds-stuffedwombat-interview/


and now I have to work on my main project!
Busy times!

(I have been struggeling with motivation and stuff in general this summer, have almost no time to write about that right now, maybe later)
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Fat Pug Studio
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« Reply #26 on: October 02, 2017, 12:50:28 PM »

This is fuckin' awesome  Durr...?
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stuffedwombat
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« Reply #27 on: October 22, 2017, 09:46:35 AM »

EDIT:
i forgot i already posted about "shit 2", so i deleted that section of this post.

I am currently working all the time on my biggest project ever, so sometimes I make small prototypes in the evenings, to relax.




Also, I made a bunch of prototypes where the only input is the position of your mouse!
After the big project is over, I will develop them further and release them as a collection Smiley







I have no clue what game I will make this month, the prototypes i made today all suck and I have to spend 99% of my time on the big project, so I hope i will be able to cobble something together after writing this Smiley

see you next sunday (or in, like a month, because I sure as hell will forget I have a devlog once more)!

Also, follow me on twitter if you want:
https://twitter.com/wombatstuff
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foofter
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« Reply #28 on: October 22, 2017, 09:59:42 AM »

These are all just so cute and so much fun! Thanks for keeping on doing these and posting them!
(...Although I'd love to see what you came up with if you focused on one game for multiple months!)  Wink Gomez
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@_monstergarden (game) and @williamzwood (me)
See Monster Garden progress here: https://forums.tigsource.com/index.php?topic=56012.0
stuffedwombat
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« Reply #29 on: October 22, 2017, 10:05:04 AM »

(...Although I'd love to see what you came up with if you focused on one game for multiple months!)  Wink Gomez

I am coming up with headaches and fatigue ^^
The reason why I am doing all these small things, is that I can not focus on any one thing for too long.
Thats why admire your dedication to monster garden and dedication in general!

Hopefully you will be able to check out the big project soon Smiley
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stuffedwombat
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« Reply #30 on: November 05, 2017, 10:35:22 AM »






would have loved to make any of those games, but I suckkkkkkkkk ^^

instead i made this shitty lil thing:
https://www.newgrounds.com/portal/view/701435

Here is to a better november
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Sundrop
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« Reply #31 on: November 05, 2017, 10:52:46 AM »

The reload-by-swiping one sounds rad, but I can't seem to play it on Newgrounds for some reason :| Great job making these btw!
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stuffedwombat
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« Reply #32 on: November 05, 2017, 02:16:48 PM »

The reload-by-swiping one sounds rad, but I can't seem to play it on Newgrounds for some reason :|

probably because its a flash game :/
the people at NG are working on converting them all to html or somehting like that before 2020, so check it out again then Wink
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Sundrop
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« Reply #33 on: November 05, 2017, 07:23:52 PM »

probably because its a flash game :/
the people at NG are working on converting them all to html or somehting like that before 2020, so check it out again then Wink
[/quote]

I'll be sure to! You've got some really interesting ideas in here!  Beer!
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Yong
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« Reply #34 on: November 05, 2017, 10:06:30 PM »

Hey, just wanted to say this is really cool! Posting to follow.
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DireLogomachist
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« Reply #35 on: November 05, 2017, 10:11:29 PM »

Very impressive! I always want to get faster with my projects but they always seem to take months...

Great work! Can't wait to see more.
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stuffedwombat
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« Reply #36 on: February 05, 2018, 07:20:47 AM »

So yeah, i never updated this!
but I am done with making one game per month!

wohoo

it has been pretty great to make one game per month, I can highly recommend it Smiley

you can check out all the games here:
https://stuffedwombat.newgrounds.com/

sooo, I guess I will now start a tiny devlog for the tiny game I am making right now!


EDIT: its live and can be found here: https://forums.tigsource.com/index.php?topic=63965.0
« Last Edit: February 05, 2018, 07:52:48 AM by stuffedwombat » Logged
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