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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAssemblee: Part 1Oryx - LOFI Fantasy 2D/3D [FINAL]
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-N
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« Reply #80 on: November 05, 2009, 12:43:54 PM »

You are an amazing human being.  Thank you.

Now I guess I've GOT to make this game.
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oryx
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« Reply #81 on: November 05, 2009, 12:57:47 PM »

You are an amazing human being.  Thank you.

Now I guess I've GOT to make this game.

the gangster skeleton is my favorite, lol.
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goldenratio
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« Reply #82 on: November 05, 2009, 02:42:18 PM »

would it be possible for you to make each of the 3 main characters facing N/S/E/W?
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oryx
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« Reply #83 on: November 05, 2009, 03:43:47 PM »

would it be possible for you to make each of the 3 main characters facing N/S/E/W?

Did it for those 3 and more - archer, fighter, wizard, thief, necromancer, paladin, cleric. Added to the character sprite sheet.
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« Reply #84 on: November 05, 2009, 07:37:46 PM »

Much good on the turnarounds. I just ate my cookie, but if I hadn't I would have offered it to you!
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« Reply #85 on: November 05, 2009, 07:46:17 PM »

Nice Hats.  Nice work there.
I kinda wonder if some assets can become so popular they can be found in almost all the majority of the entries for part two.
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« Reply #86 on: November 06, 2009, 08:40:10 AM »

As long as they're in at least one lo-res FPS, I'll be happy! I really love these sprites, man.
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« Reply #87 on: November 06, 2009, 09:24:32 AM »

Gravestones or some other marker for a corpse would be nice, I think. Maybe some blood spatter and other miscellaneous tiles to overlay on ground tiles?  It would mix it up a bit.
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« Reply #88 on: November 06, 2009, 09:34:03 AM »

You sir, are my hero for making these tiles. Kudos, kudos.   Hand ClapKiss
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« Reply #89 on: November 06, 2009, 10:56:58 AM »

I am going to be nice and not seriously ask for what my heart desire. A indexed color version. So color manipulation for different parts of the characters could be done easy from code. ^^

That's not unreasonable - depending on what you're looking for. Does just indexing the whole sprite sheet to 256 colors do what you need? Can you modify those colors on a per sprite basis or do you want specific universal palette entries for SHIRT/PANTS/SKIN for each creature?


256 colors would make it easier by trial and error and color picking in a image editor to localize the color for each sprite type and map it up to a own coloring function, per spirte. But the SHIRT/PANTS/SKIN would make it work much much faster to work with. I would probably never ever use another sprite sheet if that was possible. ^^
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« Reply #90 on: November 06, 2009, 03:57:19 PM »

256 colors would make it easier by trial and error and color picking in a image editor to localize the color for each sprite type and map it up to a own coloring function, per spirte. But the SHIRT/PANTS/SKIN would make it work much much faster to work with. I would probably never ever use another sprite sheet if that was possible. ^^

I'll see if I have a chance to do the explicit shirt/pants/skin thing on a new separate sheet.

For now you can grab the zip archive - it has transparent PNG files indexed down to 128 colors. (Although I didn't add the turn-arounds in there yet)
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oryx
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« Reply #91 on: November 06, 2009, 10:06:33 PM »

In addition to the 16x8 dragons, there are now 16x16 bosses!
Added to the character sheet.

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Xion
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« Reply #92 on: November 06, 2009, 10:37:32 PM »

oh shit dude I was just about to request some multi-tile enemies. You are like some kind of mind reader.

Could you do a large size cthulu?
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« Reply #93 on: November 06, 2009, 11:23:20 PM »

Could you do a large size cthulu?
Now, now, Xion. One person can have only so much awesome.
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oryx
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« Reply #94 on: November 07, 2009, 12:05:35 AM »

oh shit dude I was just about to request some multi-tile enemies. You are like some kind of mind reader.

Could you do a large size cthulu?

Ask and ye shall recieve!


(added to the char sheet also)
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oryx
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« Reply #95 on: November 07, 2009, 12:48:16 AM »

Gravestones or some other marker for a corpse would be nice, I think. Maybe some blood spatter and other miscellaneous tiles to overlay on ground tiles?  It would mix it up a bit.

There are gravestones (2 types) and multiple blood splats in the object/effect sheet.
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« Reply #96 on: November 07, 2009, 01:41:53 AM »

Any chance of some more environment stuff? Rocks, blocks, plants, mushrooms, corals, ruins, furniture, mechanisms, various wall and floor materials?
Also, giant robots!
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« Reply #97 on: November 07, 2009, 03:16:05 AM »

I'll hit all the requests tonight and post an update, thanks for the suggestions. As far as animation I can definitely provide the simple environment ones (water, lava, etc) but animating all the sprites with full move/attack sets is out of scope for me with the time I have. If anyone wants to try, go for it Smiley I'll also try to do a few more environment sets for next update as well.
Here:
 
Bowman(or whatever), warrior :
    -movements
    -shoot
    -some kind of stab
    -eat, (drink)
    -and dead sprites

Update:
    added warrior.

And all the rest will go here:
    http://forums.tigsource.com/index.php?topic=8791.0


« Last Edit: November 10, 2009, 06:26:15 AM by Geeze » Logged

GP Lackey
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« Reply #98 on: November 07, 2009, 07:40:46 AM »

Oryx, these are really cute.  Great work so far.
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TheSpaceMan
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« Reply #99 on: November 07, 2009, 08:34:02 AM »

Can't keep my fingers from writing code.
Trying to implement something small in XNA right now. Just because it'stoo awesome not too. Tongue
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