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« Reply #80 on: November 05, 2009, 12:43:54 PM » |
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You are an amazing human being. Thank you.
Now I guess I've GOT to make this game.
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oryx
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« Reply #81 on: November 05, 2009, 12:57:47 PM » |
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You are an amazing human being. Thank you.
Now I guess I've GOT to make this game.
the gangster skeleton is my favorite, lol.
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goldenratio
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« Reply #82 on: November 05, 2009, 02:42:18 PM » |
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would it be possible for you to make each of the 3 main characters facing N/S/E/W?
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oryx
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« Reply #83 on: November 05, 2009, 03:43:47 PM » |
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would it be possible for you to make each of the 3 main characters facing N/S/E/W?
Did it for those 3 and more - archer, fighter, wizard, thief, necromancer, paladin, cleric. Added to the character sprite sheet.
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Ipsquiggle
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« Reply #84 on: November 05, 2009, 07:37:46 PM » |
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Much good on the turnarounds. I just ate my cookie, but if I hadn't I would have offered it to you!
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Lon
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« Reply #85 on: November 05, 2009, 07:46:17 PM » |
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Nice Hats. Nice work there. I kinda wonder if some assets can become so popular they can be found in almost all the majority of the entries for part two.
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“We all sorely complain of the shortness of time, and yet have much more than we know what to do with. Our lives are either spent in doing nothing at all, or in doing nothing to the purpose, or in doing nothing that we ought to do..." -Seneca
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Synnah
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« Reply #86 on: November 06, 2009, 08:40:10 AM » |
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As long as they're in at least one lo-res FPS, I'll be happy! I really love these sprites, man.
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood. My music. Will compose for free!
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Aquin
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« Reply #87 on: November 06, 2009, 09:24:32 AM » |
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Gravestones or some other marker for a corpse would be nice, I think. Maybe some blood spatter and other miscellaneous tiles to overlay on ground tiles? It would mix it up a bit.
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I'd write a devlog about my current game, but I'm too busy making it.
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skaldicpoet9
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« Reply #88 on: November 06, 2009, 09:34:03 AM » |
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You sir, are my hero for making these tiles. Kudos, kudos.
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\\\\\\\"Fearlessness is better than a faint heart for any man who puts his nose out of doors. The date of my death and length of my life were fated long ago.\\\\\\\"
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TheSpaceMan
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« Reply #89 on: November 06, 2009, 10:56:58 AM » |
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I am going to be nice and not seriously ask for what my heart desire. A indexed color version. So color manipulation for different parts of the characters could be done easy from code. ^^
That's not unreasonable - depending on what you're looking for. Does just indexing the whole sprite sheet to 256 colors do what you need? Can you modify those colors on a per sprite basis or do you want specific universal palette entries for SHIRT/PANTS/SKIN for each creature? 256 colors would make it easier by trial and error and color picking in a image editor to localize the color for each sprite type and map it up to a own coloring function, per spirte. But the SHIRT/PANTS/SKIN would make it work much much faster to work with. I would probably never ever use another sprite sheet if that was possible. ^^
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oryx
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« Reply #90 on: November 06, 2009, 03:57:19 PM » |
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256 colors would make it easier by trial and error and color picking in a image editor to localize the color for each sprite type and map it up to a own coloring function, per spirte. But the SHIRT/PANTS/SKIN would make it work much much faster to work with. I would probably never ever use another sprite sheet if that was possible. ^^
I'll see if I have a chance to do the explicit shirt/pants/skin thing on a new separate sheet. For now you can grab the zip archive - it has transparent PNG files indexed down to 128 colors. (Although I didn't add the turn-arounds in there yet)
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oryx
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« Reply #91 on: November 06, 2009, 10:06:33 PM » |
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In addition to the 16x8 dragons, there are now 16x16 bosses! Added to the character sheet.
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Xion
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« Reply #92 on: November 06, 2009, 10:37:32 PM » |
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oh shit dude I was just about to request some multi-tile enemies. You are like some kind of mind reader.
Could you do a large size cthulu?
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Ashkin
Guest
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« Reply #93 on: November 06, 2009, 11:23:20 PM » |
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Could you do a large size cthulu?
Now, now, Xion. One person can have only so much awesome.
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oryx
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« Reply #94 on: November 07, 2009, 12:05:35 AM » |
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oh shit dude I was just about to request some multi-tile enemies. You are like some kind of mind reader.
Could you do a large size cthulu?
Ask and ye shall recieve! (added to the char sheet also)
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oryx
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« Reply #95 on: November 07, 2009, 12:48:16 AM » |
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Gravestones or some other marker for a corpse would be nice, I think. Maybe some blood spatter and other miscellaneous tiles to overlay on ground tiles? It would mix it up a bit.
There are gravestones (2 types) and multiple blood splats in the object/effect sheet.
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shrimp
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« Reply #96 on: November 07, 2009, 01:41:53 AM » |
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Any chance of some more environment stuff? Rocks, blocks, plants, mushrooms, corals, ruins, furniture, mechanisms, various wall and floor materials? Also, giant robots!
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Geeze
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« Reply #97 on: November 07, 2009, 03:16:05 AM » |
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I'll hit all the requests tonight and post an update, thanks for the suggestions. As far as animation I can definitely provide the simple environment ones (water, lava, etc) but animating all the sprites with full move/attack sets is out of scope for me with the time I have. If anyone wants to try, go for it I'll also try to do a few more environment sets for next update as well. Here: Bowman(or whatever), warrior : -movements -shoot -some kind of stab -eat, (drink) -and dead sprites Update: added warrior. And all the rest will go here: http://forums.tigsource.com/index.php?topic=8791.0
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« Last Edit: November 10, 2009, 06:26:15 AM by Geeze »
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GM can do anything.
It's magic.
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GP Lackey
Level 1
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« Reply #98 on: November 07, 2009, 07:40:46 AM » |
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Oryx, these are really cute. Great work so far.
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TheSpaceMan
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« Reply #99 on: November 07, 2009, 08:34:02 AM » |
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Can't keep my fingers from writing code. Trying to implement something small in XNA right now. Just because it'stoo awesome not too.
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