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877087 Posts in 32846 Topics- by 24286 Members - Latest Member: himowa

May 18, 2013, 01:53:57 PM
TIGSource ForumsDeveloperCreativeIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl: Stage Design
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Mr.moo
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« Reply #15 on: September 14, 2008, 02:59:29 AM »

for the sexy hiker stage we could make glitch6y areas....
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William Broom
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« Reply #16 on: September 14, 2008, 03:37:36 AM »

Not a bad idea... as long as the glitches are consistent so people can learn how to avoid and/or exploit them. It could be something like in SHIT GAME where you could slide up through platforms.

Another idea: How about Sandbox of God? I don't know how popular it is but it's one of my favourite indie games. It could be a wide, flat stage resembling the planet from the game, and every so often you would have to avoid things like comets, plagues of flies, and nuclear strikes.
« Last Edit: September 15, 2008, 12:37:47 AM by chutup » Logged

Gainsworthy
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« Reply #17 on: September 15, 2008, 01:57:26 AM »

Rom Check Fail. We need a Rom Check Fail stage. In fact, this entire game needs more TIGER Compo Loving.

Oooh, and something from The Cleaner. Some wonderful, eerie stages there. Hmm, speaking of the Cleaner...
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William Broom
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« Reply #18 on: September 15, 2008, 02:38:46 AM »

I was kind of avoiding compo material a lot because it would bring the whole game closer to 'Tigsource Brawl' rather than 'Indie Brawl'. But some stages would be nice. Dyson could make a good one, though perhaps too similar to Aether. Gunlimb could make a good character, actually - he'd have the same movement style as Sexy Hiker but with projectiles instead of melee attacks. And his melee moves could be like, biting and stuff.
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Clemens
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« Reply #19 on: September 15, 2008, 03:30:54 AM »

I was kind of avoiding compo material a lot because it would bring the whole game closer to 'Tigsource Brawl' rather than 'Indie Brawl'. But some stages would be nice. Dyson could make a good one, though perhaps too similar to Aether. Gunlimb could make a good character, actually - he'd have the same movement style as Sexy Hiker but with projectiles instead of melee attacks. And his melee moves could be like, biting and stuff.

Haha, that would be totally insane! :D
Also I have to second that opinion to make it more and Indie Brawl, not a TIGSource Brawl. I think it would be could if there weren't too many 'Insider jokes' type of stages, but something also people outside of TIGSource can appreciate.

Also most important thing is to get the first couple of characters done and working as well as their corresponding stages. All else is really just brain jerking...
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Soulliard
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« Reply #20 on: September 15, 2008, 06:16:00 AM »

Rom Check Fail. We need a Rom Check Fail stage. In fact, this entire game needs more TIGER Compo Loving.
I want to avoid including Indie Games that are entirely based off of commercial games. Indie Brawl is supposed to be the indie equivalent of SSB, and including Mario doesn't mesh well with that concept.

After a quick look at TigDB, I think there are a few characters from compo games that could work: Gunlimb, the Bazooka Viking, the Space Barnacle, and the Fantastic Blood Boy. Space Barnacle, Cottage of Doom, Rescue the Beagles and Everyone Loves Active could make good stages.
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narasu
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« Reply #21 on: September 15, 2008, 08:05:10 AM »

Okay wait.


The number of stages is going a little tid bit out of hand if we keep going like this.  :D
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« Reply #22 on: September 15, 2008, 08:06:34 AM »

i would say cactus' precision, which would be a continuously scrolling stage - if you get left behind, you die.  ok, i'm done giving suggestions.  i'll see about doing a mockup.
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Clemens
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« Reply #23 on: September 15, 2008, 12:43:02 PM »

i would say cactus' precision, which would be a continuously scrolling stage - if you get left behind, you die.  ok, i'm done giving suggestions.  i'll see about doing a mockup.

Hah! This would be actually really cool! I would be great to see every stage haveing it's unique mechanisms that that resemble the original gameplay concepts.

Also I have to agree with Medieval - the probability of ever finishing a community project (or any project for that matter) decreases proportional to the amount of features added. Allthough I love the ideas circulating and can imagine them to be fitting really well, I'd be quite happy to see three choosable characters and their corresponding stages actually finished. Of course we can keep on adding stuff after that, but highest priority should be reaching this 'milestone'...
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« Reply #24 on: September 15, 2008, 01:27:50 PM »

he's right.  not to beat a dead horse but our very first priority is getting a build up that has all the core features.  after that we can continuously improve on it for a time.
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« Reply #25 on: September 15, 2008, 01:44:45 PM »

Okay wait.


The number of stages is going a little tid bit out of hand if we keep going like this.  :D

I say let it. Make as many stages as you like, then take the core number of those stages, put the rest in a point store or something and have the players buy them with points they earned through playing. Would add some good replay value to the game.
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Clemens
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« Reply #26 on: September 15, 2008, 01:52:34 PM »

Okay wait.


The number of stages is going a little tid bit out of hand if we keep going like this.  :D

I say let it. Make as many stages as you like, then take the core number of those stages, put the rest in a point store or something and have the players buy them with points they earned through playing. Would add some good replay value to the game.

Well, it's not a matter of not wanting to have that many stages, it's more a matter of actually realizing them...
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Soulliard
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« Reply #27 on: September 15, 2008, 02:27:37 PM »

So far we're just throwing ideas around. We don't actually have to make all of them.
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Valter
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« Reply #28 on: September 15, 2008, 03:41:47 PM »

How about packing the game with just 5 or 6 stages, and including something like a level editor. That way everybody could more easily contribute to the stages. I think it would get all the stages being recommended done faster, and you could re release once a more suitable number of stages have been finished.
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Soulliard
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« Reply #29 on: September 15, 2008, 05:54:17 PM »

The stages are pretty small, so I don't think a level editor's necessary. Just an idea, graphics and music.
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