Please tell me you're making a stereogram rogue.
Any and every game I'll make will be 3D (as in, viewable as stereo) because it's easy as long as you do it from the start. Then when we get mass 3D displays most of the work is already done.
I'm one of those lucky people who can do 'snake-eyes', which is like the opposite of crossing your eyes and involves forcing your vision together without actually staring at your nose etc.
Makes stereograms instantly work for me.
Edit: apparently it's called binocular fusion. It involves splitting vision naturally into two parts and overlapping the resulting afterimage. Most people can do it in childhood and lose the ability later.
Can anyone else here still do it? I haven't even thought about it in a long time.
I'm not sure what you're talking about, but I can cross my eyes instantly and with ease (in fact, they tend to do that on their own... I have corrective glasses for this). Keep 'em crossed, concentrate on either image, control the degree of crossing. No need for noses.
Do they have the same Value and Saturation? Cause that might help a bit
No, just randomly picked a teal to go with the purple.
Fixed.
Made no difference in terms of the effect, but it looks less like bright magic and more like a hologram.
This is the next 3DS visual gimmick
I'm hoping it's a next visual gimmick for 3D displays in general, whenever we get them. I mean, it's pretty easy, you just need two color variations of the same texture (might seem that's twice as much work, but there's also specular, normal and illumination maps).
The effect itself is mostly limited to
holograms and
magic, though. I've tried using it to create subtle lighting effects, fire, etc. but it doesn't work that way.
Certain things in nature produce this effect, such as certain fish and insects. Their body reflects light differently from different angles, thereby sending a different color to each eye.