ManuGunstar
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« Reply #9060 on: December 09, 2017, 02:45:11 AM » |
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Building the city!
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jarnik
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« Reply #9061 on: December 09, 2017, 03:21:47 AM » |
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Trying out a new title screen that merges different concepts of the game: - starfield background for the space setting - a table setting with utensils, because there is eating - top-down view is used in most of the game (first-person and bird's-eye view) - a wrench and a screwdriver used in the device fixing puzzles
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SPACR - Space Mechanic Adventures - food, friends, exploration
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faborro
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« Reply #9062 on: December 09, 2017, 03:31:04 AM » |
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Megaman Battle Network inspired roguelike action-RPG We will post updates on our devlog regularly
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kverkagambo
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« Reply #9065 on: December 09, 2017, 08:10:19 AM » |
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Fortified cards in action:
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Juwdah
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« Reply #9066 on: December 09, 2017, 09:14:15 AM » |
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Om nom nom nom
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Thaumaturge
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« Reply #9067 on: December 09, 2017, 09:28:33 AM » |
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Localisation support in A Door to the Mists! Of course, I don't have an actual translation to localise to, so... (I don't presume that A Door to the Mists will be localised. I've implemented this in part in case it does come to be localised, and in part looking ahead to potential use in future projects.) ...
I rather like that flame-thrower effect. ^_^
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SaberVS7
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« Reply #9068 on: December 09, 2017, 10:55:13 AM » |
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So, I heard that these past few years, hacking minigames became obligatory for stealth games. So here's an Obligatory Hacking Minigame.
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Alec S.
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« Reply #9069 on: December 09, 2017, 12:00:38 PM » |
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RossD20Studios
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« Reply #9070 on: December 09, 2017, 01:13:54 PM » |
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Spider attack in the Blue Cave #ScreenshotSaturday
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SolS
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« Reply #9071 on: December 09, 2017, 03:11:42 PM » |
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TheWanderingBen
Level 1
Making Games Around the Globe
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« Reply #9072 on: December 10, 2017, 09:13:51 AM » |
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Oh man, I haven't posted in so long, I didn't realize we had to make it Screenshot Saturday now! Well the OP says that late Sunday posts will be allowed, as long as the thread doesn't get paged. Here's hoping! Either way, I'll be back to give regular updates, which makes Carter quite proud of me: EDIT: Woohoo, not paged!
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« Last Edit: December 10, 2017, 09:21:14 AM by TheWanderingBen »
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Scifa
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« Reply #9073 on: December 10, 2017, 10:18:28 AM » |
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gamesthatcouldbeworse
Level 1
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« Reply #9074 on: December 12, 2017, 07:41:03 AM » |
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is it a dessert strike clone?
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JohnyBGooD
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« Reply #9076 on: December 16, 2017, 06:13:29 AM » |
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Pixelpunk XL - early gameplay prototype:
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Thaumaturge
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« Reply #9077 on: December 16, 2017, 09:22:55 AM » |
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I've been working on some wallpapers for A Door to the Mists; here's a scaled-down version of the first:
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abraksil
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« Reply #9078 on: December 16, 2017, 11:08:37 AM » |
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This week we've finished putting together the camp. After playing Soulblight demo many of you mentioned the need of trying out different weapons without warring about getting killed. This is why we've decided that our camp will also include a training dummy.
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SaberVS7
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« Reply #9079 on: December 16, 2017, 11:29:47 AM » |
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A small glimpse at an early-game conversation in Azure Jaegers, Red Foxes. Also, our website is finally up!
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