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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)CreativeBlind Collaboration Experiment [Teams Assigned!]
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Author Topic: Blind Collaboration Experiment [Teams Assigned!]  (Read 22994 times)
Alec S.
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« Reply #80 on: August 14, 2009, 10:26:51 PM »

Yes, the 23rd.
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Martin 2BAM
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« Reply #81 on: August 15, 2009, 05:42:49 AM »

Hey, should the music guy take care of sounds? I mean, we could use SFXR but someone will have to do it.

I think that a good way of working would be like this
codedude delivers code + placeholders -> graphicdude delivers -> musicdude delivers fx/music -> codedude integrates/polishes code -> graphicdude polishes details -> musicdude polishes details.

OK: I've finished the game. I'm eager to see my multimedia companions' work Smiley

Regards
-Martín
« Last Edit: August 15, 2009, 06:56:26 AM by nitram_cero » Logged

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Alec S.
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« Reply #82 on: August 15, 2009, 09:43:52 AM »

Programmers should go ahead and use SFXR to make sound effects.
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tmth
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« Reply #83 on: August 16, 2009, 09:28:17 AM »

I thought I'm done. Then I revisited this topic and there's 640x480 background and an obstacle sprite added. Lips Sealed
It's okay with me, no worries. The next edition, *cough*for it will happen I think*cough*, should be more structured though. I try to limit the amount of time I spend on these fora :D
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Martin 2BAM
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« Reply #84 on: August 16, 2009, 10:55:05 AM »

The thing about experiments is to try and see what happens. After some feedback the things changed a tiny bit. There's no lack of structure in that.

At any rate, I think this experiment should be about sharing, not an obligation, either if you spend more or less time on this forum.

Good luck
-Martín
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Glyph
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« Reply #85 on: August 16, 2009, 03:57:31 PM »

Sign me up for a song- it's pretty crappy, but I saw the music section to be a tad lacking.
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Aquin
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« Reply #86 on: August 21, 2009, 01:35:10 AM »

I have the game engine working more or less!  Unfortunately, the level layouts are kinda too complex to do by hand.  I have to make a level editor if I want any content, but I don't think I can get it done in the given timeframe.

I'm gonna be super-late to the party it seems.  I'll keep at it!
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I'd write a devlog about my current game, but I'm too busy making it.
Danrul
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« Reply #87 on: August 21, 2009, 03:04:53 AM »

Sign me up for art tentatively.  I may or may not have exams in a month  Durr...?
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mirosurabu
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« Reply #88 on: August 21, 2009, 08:24:40 AM »

I urge you to PM when I have to submit my music. I visit this forums regularly but I don't visit this topic that much often.
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Alec S.
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« Reply #89 on: August 21, 2009, 08:49:26 AM »

Sign me up for art tentatively.  I may or may not have exams in a month  Durr...?
We've closed signups for the current experiment, but if we do this again, make sure to sign up for that.

I urge you to PM when I have to submit my music. I visit this forums regularly but I don't visit this topic that much often.
Will do.  Also, that would be this Sunday.

I have the game engine working more or less!  Unfortunately, the level layouts are kinda too complex to do by hand.  I have to make a level editor if I want any content, but I don't think I can get it done in the given timeframe.

I'm gonna be super-late to the party it seems.  I'll keep at it!
Try to at least have something playable by Sunday (or a few days later).
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tmth
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« Reply #90 on: August 21, 2009, 08:58:13 AM »

It seems that I'll be offline this weekend so I'm now uploading the finished graphics to some webhosts. I'll pm malec2b with the links. Sorry for starting things before the deadline...
I will be online around 11AM GMT+0 on Monday though.

edit: d-uuuuh... I'm pretty sure I sent it but my oubox is empty... Did you get it?
« Last Edit: August 21, 2009, 09:04:20 AM by tmth » Logged

Alec S.
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« Reply #91 on: August 21, 2009, 09:33:46 AM »

Yeah, got it.  You have to check something at the bottom to actually save it to your outbox, but it got sent.
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sloopygoop
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« Reply #92 on: August 22, 2009, 06:08:36 PM »

Whee!  I've got two songs in hand and I'm excited for tomorrow!
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My music:
Martin 2BAM
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« Reply #93 on: August 23, 2009, 10:18:34 AM »

Hey, It's already Sunday

 Mock Anger WHERE ARE THE ASSETSSSS!?! Mock Anger

Cheers Beer!
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Kevin
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« Reply #94 on: August 23, 2009, 11:42:42 AM »

Mock Anger WHERE ARE THE ASSETSSSS!?! Mock Anger
I just finished mine. I'm a last minute kind of guy.
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sloopygoop
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« Reply #95 on: August 23, 2009, 12:05:35 PM »

So malec2b, who are these ka-raaazy teams?
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My music:
pgil
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« Reply #96 on: August 23, 2009, 12:12:27 PM »

The suspense is killing me  Epileptic

So was there enough music? Glyph volunteered one song, and Miro and sloopygoop both did two, right?
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Aquin
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« Reply #97 on: August 23, 2009, 12:19:51 PM »

I'm not sure what to do with my code.  I think I would need to match the assets to the code (filepaths and such) wouldn't I?  Or I can just post what I have now...

really not sure.
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I'd write a devlog about my current game, but I'm too busy making it.
sloopygoop
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« Reply #98 on: August 23, 2009, 12:37:40 PM »

Guess we'll have to wait for malec to tell us what to do.

I think all the musicians ended up doing two songs except Glyph...which means there's a surplus!

Actually, I really hope my two tunes go into two different games, because they're pretty different.  But whatever.
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Martin 2BAM
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« Reply #99 on: August 23, 2009, 12:43:41 PM »

Aquin, I believe it would be better to release the finished game ("code") with the assets already integrated.

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